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Published byCleopatra Robertson Modified over 9 years ago
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the multiple facets of creating games.
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scientist musician game designer lecturer? artist
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* Many exceptions to this rule
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Programmer ArtistDesigner
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Programmer Artist Designer
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Programmer Artist Designer Character Designers Level Designers Writers Technical Artists Shader Programmers GUI Programmers Scripters, Gameplay Programmers
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Programmer Artist Designer Testers Producers Sound Design MarketersContent Experts Writers IT professionals Hardware Engineers Project Managers Support Staff Quality Assurance Composers
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TEAMWORK COMMUNICATION PROBLEM SOLVING PATIENCE PASSION
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Programmer ArtistDesigner
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ProgrammerArtistDesigner NUMERACYLITERACYECOLACY
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Not just reading and writing. Visual Mediums History Current Events Psychology The ability to construct and deconstruct all media. Viewing the world in language and symbols.
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Create relevance Find inspiration Make allusions Use reference Frame meaning Keep consistency Communicate with clarity Helps Artists…
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Mathematics Geometry Trigonometry Physics Statistics Probabilities The ability to describe and interpret the world in numbers.
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Collision detection Realism and surrealism Interactivity Graphic and audio FX Animation Artificial intelligence Helps Programmers…
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Cause and effect Long-term thinking Scientific method Interconnectivity Creating relationships Strategy development Seeing the world in systems and rules.
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Balancing games Identify game mechanics Iteration of design Locating “fun” Constructing meaning through action Preventing optimal strategies Helps Designers…
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Numeracy Literacy Ecolacy
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Create better tools. Clearer moods and meaning. Stable systems. Fresher interactivity. Faster iteration. And more… Better Communication & More Innovation
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Programmers who create meaning with logic. Artists who create new worlds with verisimilitude. Designers who can recreate history from data. Better Experiences
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Biology Anatomy Botany Astronomy Motion Curves Elements and Materials Texture Lighting Architecture and Scale
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Rendering Shaders Motion Tools and User Interfaces “Juicy” Interaction Feedback
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Prototyping Scripting Historical Accuracy Archetypes Plot Construction Environmental Design Pacing
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Film Books Music Visual Arts Or just goals and acheivements Or something completely different that I’ll never think of… They can be hybrids of:
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Science and Art Music and Physics Math and Philosophy Connects Different Perspectives and Creates Understanding
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NUMERACYLITERACYECOLACY
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Contact: mfrazior@bouncingpixel.com
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