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SOUND DESIGN The total sonic experience. * Diegetic Sound  The sounds in a movie that the characters CAN hear  Examples: Dialogue, Natural Sounds.

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Presentation on theme: "SOUND DESIGN The total sonic experience. * Diegetic Sound  The sounds in a movie that the characters CAN hear  Examples: Dialogue, Natural Sounds."— Presentation transcript:

1 SOUND DESIGN The total sonic experience

2 * Diegetic Sound  The sounds in a movie that the characters CAN hear  Examples: Dialogue, Natural Sounds

3 *Non-Diegetic Sound  The sounds in a movie that the audience hears, but the characters DO NOT  Example: The score, soundtrack, narrator  **Used to set the mood and evoke emotion

4 Spotting  The process when the director consults with the composer and the picture and sound editors to determine where music and effects will be added.  Happens during post production

5 *Overlapping Dialogue  Mixing characters’ speech simultaneously  Many times the background sound is turned down, so the viewer can concentrate on the dialogue between the two main characters.  Used to achieve realism or to distract the audience (causes the audience to have to listen and pay closer attention)

6 **Score  The music written for a movie or play

7 Soundtrack  The music and dialogue from a film available on a commercial recording.

8 Examples from Inception (Christopher Nolan)  http://www.youtube.com/watch?v=nQ_a2zu0YDw (diegetic sound) http://www.youtube.com/watch?v=nQ_a2zu0YDw  http://www.youtube.com/watch?v=XcnSU0LOkH8& feature=related (non-diegetic) http://www.youtube.com/watch?v=XcnSU0LOkH8& feature=related


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