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About games and the industry Atanasov & Georgiev Telerik Corporation www.telerik.com.

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Presentation on theme: "About games and the industry Atanasov & Georgiev Telerik Corporation www.telerik.com."— Presentation transcript:

1 About games and the industry Atanasov & Georgiev Telerik Corporation www.telerik.com

2 Not just a waste of time

3  Games  Been around for thousands of years  Most natural way of learning  Stimulate creativity and logic  Usually don’t harm anyone  A form of entertainment 3

4  Broaden the world of normal games  Stimulate ideology 4

5  Develop competitive spirit  Teach basic computer skills 5

6  Simulate real-life situations  Raise awareness, reaction time, productivity, etc. 6

7  Be bad for your health…  … it’s up to you 7

8 What about it?

9  Modern game development includes  3D Art  Modeling, Level editing, Concept art  Game programming  Graphics, Physics, AI, Interface  Storyboarding  Story-line, Characters, Ideas  Project planning, Teamwork  Testing, Deployment, Maintenance 9

10  Professional (good) game developers  Need to know a lot  Need to be creative  Are used to starting from scratch  Undergo considerable stress  Can take up other kinds of software development  There’s a reason why Blizzard have pools in their offices 10

11  Summing up:  Developing professional games is not a trivial task  Not a lot of people are in game development  Harder to find learning resources  Game development enhances your learning and developer skills 11

12  Summing up (2):  You can’t make a good game on your own  Learn the basics, not the high-level APIs  Knowing the low-level stuff is essential  Have fun, you’re developing it! 12

13 Questions?


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