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Delta3D: To Date Progress of the Delta3D Open Source Game Engine Erik Johnson, Technical Director.

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Presentation on theme: "Delta3D: To Date Progress of the Delta3D Open Source Game Engine Erik Johnson, Technical Director."— Presentation transcript:

1 Delta3D: To Date Progress of the Delta3D Open Source Game Engine Erik Johnson, Technical Director

2 What‘s he talking about? Game Engine 101 Features Rendering Input Devices Audio Physics Artificial Intelligence Character Animation Networking GUI Internal Glue Messaging Resources Game State Heart Beat Memory

3 Game Engine – In search of a real time rendering engine that’s easy to use, with a high level of functionality. Low cost with a flexible licensing scheme preferred. Open source a bonus. Why build it?

4 How’d they do it?

5 How is it maintained? Scheduled Releases Community contributions Project-related bug fixes Public Forums and bug tracker Public Wiki

6 Yeah, but what about tools? Level Editor Particle Systems Editor Character Animations Editor Script Editor Script Editor Editor

7 Level Editing

8 Particle Editor

9 Animation Viewer

10 Scripting

11 What about delivering a project? Static content delivery is not enough!

12 Now what? http://delta3d.org info@delta3d.org Erik Johnson Delta3D, Technical Director


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