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Published byDerek Powers Modified over 9 years ago
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게임 프로그래밍 특론 Advanced Game Programming 한신대학교 대학원 컴퓨터공학과 류승택 2015. Spring
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2 강의 소개 ■ 대상 : 한신대학교 대학원 컴퓨터공학과 ■ 기간 : 2015. 3. ~ 2015. 6. ■ 시간 : 매주 금 7~10 교시 ■ 교재 자체제작 강의노트 OpenGL Shading Language (Paperback/ 3rd Ed.), Rost, Randi J., Licea-kane, Bill 저, Addison-Wesley CUDA Toolkit CUDA Toolkit Official GLSL documentation Official GLSL documentation Official GLSL quick reference guide Official GLSL quick reference guide ■ 강의노트 홈페이지 : http://bluelancer.ba.rohttp://bluelancer.ba.ro
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Lecture Outline ■ GPGPU Programming GPU 프로그래밍 개요 GPU 프로그래밍 환경 설정 Vertex Shader, Fragment Shader, Geometry Shader GPGPU 의 개요 CUDA 프로그래밍 (CUDA Toolkit) GPU 프로그래밍 프로젝트 3
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4 Requirement ■ Required hardware Nvidia’s GeForce 8 series or better board Nvidia’s GeForce 8 series or better board ATI’s Radeon R600 series or better board ATI’s Radeon R600 series or better board ■ Required software: MS Windows 2008 64bit and Visual Studio 2013 GLUT(OpenGL Utility Toolkit), OpenGL / GLSL, OpenCV GLUT CUDA Toolkit CUDA Toolkit ■ Reference CIRL GPU Lesson CIRL GPU Lesson Lighthouse 3D GLSL tutorial Lighthouse 3D GLSL tutorial NeHe OpenGL/GLSL Tutorials NeHe OpenGL/GLSL Tutorials Martin’s OpenGL Shading Language Tutorials Martin’s OpenGL Shading Language Tutorials OpenGL API OpenGL Shading Language Sample Code & Tutorials OpenGL API OpenGL Shading Language Sample Code & Tutorials
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