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Published byBethanie Gilmore Modified over 9 years ago
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Pedal Plane flight game Applied Widgetronics, Inc Robert Kooima, Joe Love
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Game features Attract mode screen Level select –3 levels –Food worries –High scores
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Gameplay Flying through rings, race against clock Human-powered plane –speed affected by stamina & food Cartoon-like world Free flight mode –No food, no stamina use
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Game rationale Reasons for a cartoon-like flying game –Accessible to large audience –Simple control scheme Not aiming for realism –Likely to fail at being real –Realism is boring Combining these prevents frustration
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Fun Features Cartoonish look and feel Stamina & food –Challenging –Funny (turkeys in the air) Distinct world design –Enjoyable Free flight
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Graphical Elements World, model, graphic creation –Where did these come from? Tools used –Wings 3D –Milkshape –Gimp Hud & image overlay creation
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Sound & Flight Sounds –Found throughout the game –Taken from sound archives Flight model –Based on very simplified real-world flight
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Difficulties overcome Unfamiliarity with Blitz3D Doing it for the first time –Trial & error process in Blitz3D –Unexpected behaviors Difficulties moving 3D models into Blitz3D
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Missed features More human audio –Breathing, panting, eating More custom sound effects Original Music Animated environment –Ex: cars moving around the world
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What went right Proper time planning –Project did not overreach Use of Subversion –Subversion: a version control system –Multiple developers on the same code without spending time on conflict resolution
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What we created A fun game An amusing game An easy to play, hard to beat game Original artwork & models Amusing audio
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