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Plantasia: The Beginning Started as a real-time management resource game with casual flavor.

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Presentation on theme: "Plantasia: The Beginning Started as a real-time management resource game with casual flavor."— Presentation transcript:

1 Plantasia: The Beginning Started as a real-time management resource game with casual flavor

2 Plantasia: The Beginning Started as a complex real-time management game with casual (garden) skin Vision of magic and human-like flowers

3 Plantasia: The Beginning Wanted to experiment with story…

4 ROMANCE!

5 Plantasia: Developer Team Lead Game Designer Programmer Comic Artist Visual Designer Two Artists (Background, Characters) Sound Design Level Designers (2), Production Artists (2)

6 Plantasia: Gameplay Dev. 10 month development period

7 Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time

8 Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time –Communicating complex states of flowers

9 Plantasia: Gameplay Dev. Agency vs. Simplicity (tool choice)

10 Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time –Communicating complex states of flowers –Balancing agency with simplicity (tool choice) –Developing the central economy first

11 Plantasia: Visual Dev. Lots of flower states = lots of art

12 Plantasia: Visual Dev. The “grid-ness” problem (clarity vs. theme)

13 Plantasia: Visual Dev. Lots of flower states = lots of art The “grid-ness” problem (clarity vs. theme) Fulfilling the magic – polish, polish, polish

14 Plantasia: Development Iterating the story – how much is too much?

15 Plantasia: Development Iterating the story – how much is too much? Reaching the ~10MB Finish Line

16 Plantasia: What Went Right Striking the complexity balance through testing

17 Plantasia: What Went Right Striking the complexity balance through testing Time to grow innovative design –Garden Challenge Mode

18 Plantasia: What Went Right Striking the complexity balance through testing Time to grow innovative design Core vision – flowers, magic, romance

19 Plantasia: What Went Wrong Innovation requires clear communication

20 Plantasia: What Went Wrong Innovation requires clear communication Staying harsh during production –Be critical at all stages –Declare what bothers you

21 Plantasia


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