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Published byRhoda Fletcher Modified over 8 years ago
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interactive prototype Dian HartonoChris RovillosCatriona Scott Grace Jang
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presenting today brian yin
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem
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people work hard high expectations competitive environment
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long hours fatigue lack of social time
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burnout
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overworked employees = bad for employers
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solution
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balancer is a mobile app that helps workers achieve a healthy work-life balance
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encourages the creation of goals to achieve balance
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goals are achieved through suggested or custom steps
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integrates with company, friend and personal activities
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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usability test results: problems solutions
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problem 1: participants didn't know if they are adding a goal or an activity.
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solution: increase differentiation of goals and activities
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problem 2: participants weren't able to locate the invitations bar, thus couldn’t complete the moderate task
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solution: make the invitations bar more apparent
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problem 3: participants didn't understand what each "+" sign meant throughout the interface.
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solution: have different wording, symbol and color to help users differentiate between adding a goal and activities.
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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revised ui designs
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activities as “steps” towards goals
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rationale: previously called activities People have preconceptions for “goals” and “activities” activities goals? Focus on goals, and view activities as steps to achieve a goal
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increase in “invitations” bar visibility
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rationale: we believe having it the same color as the top bar made it significantly less distinguishable many participants missed the invitations bar.
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differentiation between “steps” and “goals”
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rationale: participants weren’t able to differentiate between “goals” and “activities”
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before vs. after
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replaced multiple “+” signs with descriptive buttons
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rationale: in previous UIs the “+” sign was used as buttons for multiple actions participants were confused on what each “+” sign meant
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goals page redesigned to emphasize “goals” “steps “
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rationale: to help users understand that “steps” are part of “goals” this concept is reinforced by the and text presentation
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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demonstration of prototype
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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we divided our team into two groups: ui design and coding implementation
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ui design: used photoshop to improve the app’s overall user experience and graphic designs
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coding implementation: watched the stanford IOS app dev. lectures used xcode and the integrated cocoa frameworks to code storyboarding feature for ui
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk
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summary: 1.activities -> steps 2.Several new ui design to improve user experience -more descriptive button -color coding and text presentation -minor changes (invitations bar goals) 3. photoshop to improve user experience 4. used xcode to make our prototype
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