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Interactive prototype Dian HartonoChris RovillosCatriona Scott Grace Jang.

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Presentation on theme: "Interactive prototype Dian HartonoChris RovillosCatriona Scott Grace Jang."— Presentation transcript:

1 interactive prototype Dian HartonoChris RovillosCatriona Scott Grace Jang

2 presenting today brian yin

3 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

4 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

5 problem

6 people work hard high expectations competitive environment

7 long hours fatigue lack of social time

8 burnout

9 overworked employees = bad for employers

10 solution

11

12 balancer is a mobile app that helps workers achieve a healthy work-life balance

13 encourages the creation of goals to achieve balance

14 goals are achieved through suggested or custom steps

15 integrates with company, friend and personal activities

16 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

17 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

18 usability test results: problems solutions

19 problem 1: participants didn't know if they are adding a goal or an activity.

20 solution: increase differentiation of goals and activities

21 problem 2: participants weren't able to locate the invitations bar, thus couldn’t complete the moderate task

22 solution: make the invitations bar more apparent

23 problem 3: participants didn't understand what each "+" sign meant throughout the interface.

24 solution: have different wording, symbol and color to help users differentiate between adding a goal and activities.

25 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

26 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

27 revised ui designs

28 activities as “steps” towards goals

29 rationale: previously called activities People have preconceptions for “goals” and “activities” activities goals? Focus on goals, and view activities as steps to achieve a goal

30 increase in “invitations” bar visibility

31 rationale: we believe having it the same color as the top bar made it significantly less distinguishable many participants missed the invitations bar.

32 differentiation between “steps” and “goals”

33 rationale: participants weren’t able to differentiate between “goals” and “activities”

34 before vs. after

35 replaced multiple “+” signs with descriptive buttons

36 rationale: in previous UIs the “+” sign was used as buttons for multiple actions participants were confused on what each “+” sign meant

37 goals page redesigned to emphasize “goals” “steps “

38 rationale: to help users understand that “steps” are part of “goals” this concept is reinforced by the and text presentation

39

40 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

41 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

42 demonstration of prototype

43 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

44 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

45 we divided our team into two groups: ui design and coding implementation

46 ui design: used photoshop to improve the app’s overall user experience and graphic designs

47 coding implementation: watched the stanford IOS app dev. lectures used xcode and the integrated cocoa frameworks to code storyboarding feature for ui

48 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

49 problem & solution recap of lab usability test results revised ui designs demonstration of prototype tools used summary of talk

50 summary: 1.activities -> steps 2.Several new ui design to improve user experience -more descriptive button -color coding and text presentation -minor changes (invitations bar goals) 3. photoshop to improve user experience 4. used xcode to make our prototype


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