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Published byOswin May Modified over 8 years ago
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Immersive virtual reality game with depth camera Ben Jorissen
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What/Why? New technology
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What/Why? New technology Disappointing games
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What/Why? New technology Disappointing games Fight game
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What/Why? New technology Disappointing games Fight game Goal: Immersion
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The Game Virtual avatar
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The Game Virtual avatar Third person perspective
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The Game Virtual avatar Third person perspective First person perspective
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The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system
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The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system A.I. –Inverse kinematics
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Natural user interfaces Intuitive
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Natural user interfaces Intuitive Kinect
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Collisions handling Issues: –No real-life delimiters
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Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze
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Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll
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Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll
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Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll } Mapping lost
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Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll –Visual feedback } Mapping lost
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Immersive Virtual Reality Reality Virtuality
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Immersive Virtual Reality Reality Virtuality Virtual reality display
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Immersive Virtual Reality Reality Virtuality Virtual reality display 3D effect
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Immersive Virtual Reality Third person perspective
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Immersive Virtual Reality Third person perspective –Short throw projector
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Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen
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Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements
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Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements –Matching
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Immersive Virtual Reality First person perspective
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Immersive Virtual Reality First person perspective –VR glasses
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Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation
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Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation –Glasses inhibit face tracking
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Demo De mo
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Questions Questions?
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Spring Mass System
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Inverse Kinematics
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Collisions
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