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Immersive virtual reality game with depth camera Ben Jorissen.

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Presentation on theme: "Immersive virtual reality game with depth camera Ben Jorissen."— Presentation transcript:

1 Immersive virtual reality game with depth camera Ben Jorissen

2 What/Why? New technology

3 What/Why? New technology Disappointing games

4 What/Why? New technology Disappointing games Fight game

5 What/Why? New technology Disappointing games Fight game Goal: Immersion

6 The Game Virtual avatar

7 The Game Virtual avatar Third person perspective

8 The Game Virtual avatar Third person perspective First person perspective

9 The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system

10 The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system A.I. –Inverse kinematics

11 Natural user interfaces Intuitive

12 Natural user interfaces Intuitive Kinect

13 Collisions handling Issues: –No real-life delimiters

14 Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze

15 Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll

16 Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll

17 Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll } Mapping lost

18 Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll –Visual feedback } Mapping lost

19 Immersive Virtual Reality Reality Virtuality

20 Immersive Virtual Reality Reality Virtuality Virtual reality display

21 Immersive Virtual Reality Reality Virtuality Virtual reality display 3D effect

22 Immersive Virtual Reality Third person perspective

23 Immersive Virtual Reality Third person perspective –Short throw projector

24 Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen

25 Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements

26 Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements –Matching

27 Immersive Virtual Reality First person perspective

28 Immersive Virtual Reality First person perspective –VR glasses

29 Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation

30 Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation –Glasses inhibit face tracking

31 Demo De mo

32 Questions Questions?

33 Spring Mass System

34 Inverse Kinematics

35 Collisions


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