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Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
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The Games They Play Scavenger Hunts Video Game Night Analog Game Night Solve a Mystery
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Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C
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Observations Concepts Communication Designer Issues Tutorials Institution-dependent
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Ideal Characteristics of the Game Meets Gen Ed Requirements Builds in Critical Thinking Skills Student/Faculty Collaboration Portable Real World Model
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Ideal Characteristics of the Game Game NOT a Tutorial Incorporates AI Fun to Play Can Stop and Start Game Outcome Moves Player Forward
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Game Concept
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Game Challenges Design Electrical Issues Paint/Coatings Structural Dynamics Tire Flaws Vibration
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Multidisciplinary Research Sponsorship (Business) Design (Artistic) (Fine Arts) Design (Engineering) (Engineering, Physics) Green Concepts (Engineering, Chemistry, Agriculture, Biology) Plus…
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Multiple Learning Outcomes Information Literacy Writing Critical Thinking Statistical & Quantitative Reasoning Science Research
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Hurdles Appeal Assessment Time Timeliness Adaptability Marketing Technology Project Management Funding
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Game Points Be on the Same Page Think Outside the Box Don’t Reinvent the Wheel Select an Engaging Topic Don’t Turn a Tutorial into a Game Listen to Gamers and Game Developers Involve Multiple Disciplines Identify Long Term Funding
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Games for Learning Institute
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THANK YOU! DEBBIE & SUE Game Over!
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