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Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY.

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Presentation on theme: "Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY."— Presentation transcript:

1 Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

2 The Games They Play Scavenger Hunts Video Game Night Analog Game Night Solve a Mystery

3 Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C

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13 Observations Concepts Communication Designer Issues Tutorials Institution-dependent

14 Ideal Characteristics of the Game Meets Gen Ed Requirements Builds in Critical Thinking Skills Student/Faculty Collaboration Portable Real World Model

15 Ideal Characteristics of the Game Game NOT a Tutorial Incorporates AI Fun to Play Can Stop and Start Game Outcome Moves Player Forward

16 Game Concept

17 Game Challenges Design Electrical Issues Paint/Coatings Structural Dynamics Tire Flaws Vibration

18 Multidisciplinary Research Sponsorship (Business) Design (Artistic) (Fine Arts) Design (Engineering) (Engineering, Physics) Green Concepts (Engineering, Chemistry, Agriculture, Biology) Plus…

19 Multiple Learning Outcomes Information Literacy Writing Critical Thinking Statistical & Quantitative Reasoning Science Research

20 Hurdles Appeal Assessment Time Timeliness Adaptability Marketing Technology Project Management Funding

21 Game Points Be on the Same Page Think Outside the Box Don’t Reinvent the Wheel Select an Engaging Topic Don’t Turn a Tutorial into a Game Listen to Gamers and Game Developers Involve Multiple Disciplines Identify Long Term Funding

22 Games for Learning Institute

23 THANK YOU! DEBBIE & SUE Game Over!


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