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Lecture : Mark Anthony P. Cezar.  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From.

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Presentation on theme: "Lecture : Mark Anthony P. Cezar.  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From."— Presentation transcript:

1 Lecture : Mark Anthony P. Cezar

2  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above Lecture : Mark Anthony P. Cezar

3  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  On set: Pyrotechnics Lecture : Mark Anthony P. Cezar

4  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Bugs: Lecture : Mark Anthony P. Cezar

5  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  The Final Stage: Burning the bugs Lecture : Mark Anthony P. Cezar

6  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

7  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

8  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

9  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

10  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

11  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

12  Definition  Producing pictures or images using a computer  Example  Starship Troopers: Tango-Urilla, Death From Above  Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar

13  Imaging  Representing 2D images  Modeling  Representing 3D objects  Rendering  Constructing 2D images from 3D models  Animation  Simulating changes over time Lecture : Mark Anthony P. Cezar

14  Display of Information  Design  Simulation  Computer Art  Entertainment Lecture : Mark Anthony P. Cezar

15  Graphics for Scientific, Engineering, and Medical Data Lecture : Mark Anthony P. Cezar Medical ImageNebula

16  Graphics for Engineering and Architectural System  Design of Building, Automobile, Aircraft, Machine etc. Lecture : Mark Anthony P. Cezar AutoCAD 2002Interior Design

17  Computer-Generated Models of Physical, Financial and Economic Systems for Educational Aids Lecture : Mark Anthony P. Cezar Flight SimulatorMars Rover Simulator

18  Graphics for Artist Lecture : Mark Anthony P. Cezar Metacreation Painter

19  Graphics for Movie, Game, VR etc. Lecture : Mark Anthony P. Cezar Final FantasyOnline Game

20  Not a Tutorial on Commercial Software  3DMax, Maya, Photoshop, etc.  Not about Graphics Business  3D online-game, E-commerce, etc.  Graphics = Algorithm for Visual Simulation  Imaging, Modeling, Rendering, Animation Lecture : Mark Anthony P. Cezar

21  Warping  Metamorphosis  Non-Photorealistic Rendering Lecture : Mark Anthony P. Cezar

22  Surface Modeling  Solid Modeling  Procedure Modeling  Simplification Lecture : Mark Anthony P. Cezar

23  Polygonal Rendering  Global Rendering  Texture Mapping Lecture : Mark Anthony P. Cezar

24  Keyframe Animation  Inverse Kinematics  Dynamics  Motion Capture Lecture : Mark Anthony P. Cezar

25  Learn the Math and NOT JUST the HACKS  THINK before You Code  Try to Develop Visual Debugging Skills  Seek the Help It’s too Late Lecture : Mark Anthony P. Cezar


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