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CU2003C Week 4 Storyboarding- Video Production
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Why? Some people are sceptical of the idea of creating storyboards. They can be time-consuming. If the product development time is short then who has time to produce a shot-by-shot plan of how the end product should look and sound?
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Why? Dealing with large multidisciplinary production teams who may be split between different sites, then careful planning is essential. Storyboarding plays an important role by providing everyone, including the client, with a common point of reference, to verify and validate structural and content elements.
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Why? The same is true in multimedia production Perhaps even more so since teams in this area are still in the process of developing a common cross-disciplinary language. http://ourworld.compuserve.com/homepages/adrian_mallon_multimedia/story.htm
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http://hometown.aol.com/greghigh6/storyboard_design.html
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What? A storyboard is an expression of everything that will be contained in the production. What pictures (still and moving) will be seen, when and for how long, what audio and text will accompany these images.
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What? Camera; Shots, Angles, Movements, Lenses
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What? Camera; Shots
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What? Camera; Shots Establishing Shot
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What? Camera; Shots Extreme Close Up (ECU)
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What? Camera; Shots, Over the Shoulder (OTS)
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What? Camera; Shots, Point of View (POV)
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What? Camera; Shots, Wide, Medium, Close up
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What? Camera; Angles
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What? Camera; Angles Birds eye view/Worms eye view
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What? Camera; Angles Dutch Angle
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What? Camera; Angles Dutch Angle
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What? Camera; Angles Eye-Level
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What? Camera; Movements
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What? Camera; Movements Tilting
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Panning
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements Dolly, Track
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What? Camera; Movements
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What? Camera; Movements
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What? Camera; Movements Zooming
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What? Camera; Lenses Field of view Perspective
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What? Camera; Lenses Wide
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What? Camera; Lenses Wide
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What? Camera; Lenses Telephoto
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What? Camera; Lenses ‘Normal’
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What? Audio; Soundtrack, Foley, Dialogue
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How? Visual Design Rendering Style
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How? Visual Design Mise en scene
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How? Visual Design Lighting
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How? Visual Design Composition
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Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame. Look at how they use: Lighting Framing Viewpoint to tell their stories.
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Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.
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Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.
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