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Designing pedagogical hypermedias An information-centered approach. Stéphane Crozat
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2 Index 1 - Introduction 2 - Concepts for structuring 3 - Design method 4 - Conclusion and perspectives
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3 Index 1 - Introduction 2 - Concepts for structuring 3 - Design method 4 - Conclusion and perspectives
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4 Introduction New demands in education One of the solutions : The hypermedia Question : How to design ? Problem : No experience to base on, tentation to copy other supports method Solution : Think support specificity to propose a specific method
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5 Index 1 - Introduction 2 - Concepts for structuring 3 - Design method 4 - Conclusion and perspectives
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6 Information-Unit (Definition) Numeric documents are based on calcul [Bachimont 99] Numeric information is not linear : need for a non linear représentation Manipulation of numeric information is not specified : need for an explicit description of manipulation possibilities An autonomous Information-Unit : necessary and sufficient for reading
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7 Information-Unit (Properties) An IU is defined by : An internal structure (structure of the multimedia contents) An external structure (structure of conceptual links with other IU of the hypermedia) A set of associated actions (available functions for the manipulation of the contents)
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8 Pedagogical hypermedia (Definition) We define a structured pedagogical hypermedia as : as a set of IU with structured contents a set of conceptual links between IU a set of executable actions for each IU
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9 Index 1 - Introduction 2 - Concepts for structuring 3 - Design method 4 - Conclusion and perspectives
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10 General approach description Information structure Associated pedagogical actions define constraint 3. CONTENTS DRAFTING Information produce 2. MODELING CONTENTS / ACTIONS specify 4. HYPERMEDIA EDITION specify 1. PEDAGOGICAL SURVEY
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11 1. Pedagogical survey Role : Explicit the pedagogical relationship which involve the hypermedia Approach : Description of the relationship with the pedagogical acts theory [Ghitalla 00]) Example : The teacher defines a concept The students annotate the contents The teacher gives examples The teacher gives exercices
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12 2. Modelling Role : Define the IU structure in order to represent the previously described pedagogical interaction (step 1) Approach : Translation of pedagogical acts in a IU grammar (XML / OOA) Example : IU Exposition Internal structure : Definition, Example+ External structure : Exercise+, Exposition+ Associated actions : Read(), Annotate()
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13 3. Drafting Role : Produce multimedia contents following the defined structure (step 2) Approach : Guidelines in order to choose media depending on the pedagogical goals and the multimedia interactions Example : Exposition1.xml An algorithm is... The factorial function... The equation... Exposition2.xml Exercice1.xml
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14 4. Edition Role : Realize a Human-Machine Interface in order to provide access to contents and to associated actions Approach : Programming classes of objects corresponding to the model (step 2) and instantiation of these classes with the contents (step 3). Example : Definition : An algorithm... Example : The factorial function... Example : The equation... Exercise 1 Cours Suivant Cours Précédant Annotate
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15 Example 1. Pedagogical survey The teacher defines a concept The teacher reformulates a concept The students annotate the contents The teacher illustrates with examples The teacher gives an exercise
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16 Example </INTERNAL_STRUCTURE 2. Modeling
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17 Example 3. Drafting Definition of an algorithm An algorithm is... In other words... </CONTENTS
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18 Example 4. Editing
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19 Index 1 - Introduction 2 - Concepts for structuring 3 - Design method 4 - Conclusion and perspectives
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20 Relation to ITS From Structured Pedagogical Hypermedia to ITS : Having a SPH, adding an AI layer is made easier (structured information is easier to manipulate) Making generalist AI engines that could be reused within distinct structured hypermedias (which is possible when the information is structured)
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21 Perspectives Our approach models the spatial representation of information, we want to also model the temporal aspects Implementing an environment that assists in applying the method and automates Developing further examples of learning software Study the problem of reuse of the contents (a priori facilitated by the IU structuring)
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