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Published byHugh Stokes Modified over 9 years ago
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W ELCOME TO PROTOTYPING
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W E HOPE YOU WALK AWAY FROM TODAY D OING : I DENTIFYING VARIABLES C REATING A LTERNATIVES M AKING LOTS OF INTENTIONAL PROTOTYPES T HINKING : W E STILL HAVE TIME TO FAIL W HAT TO DO NEXT H OW CAN WE LEARN THE MOST ABOUT OUR USER AND OUR IDEAS ?
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I NDIVIDUALLY : P ICK A ASPECT / LITTLE IDEA B UILD TWO ALTERNATIVES OF THAT LITTLE IDEA (10 MIN ) SHOW TO SOMEONE FROM ANOTHER TEAM AND GET FEEDBACK ON EACH OTHER ’ S PROTOTYPES. P RETEND TO BE THE TARGET USERS. ( 5 MIN EACH ) S HOULD MY STEERING WHEEL FEEL LIKE THIS OR THIS ? VS
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T ESTING TO POV SHEET EXPLANATION
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Testing 2.0
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H2 test: gather feedback systematically
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H2 test: gather feedback empathetically quotes beliefs feelings
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What is a prototype? Looks like Product Works like Interacts like Service/ Experience Space Story
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LOOKS LIKE FEELS LIKE WORKS LIKE INTERACTS LIKE PHYSICAL DIGITAL LOW-HANGING FRUIT DESTINED TO FAIL WILD IDEA COMBO OF TWO COLORS (NAME THEM) COMBO OF THREE COLORS (NAME THEM) A PROTOTYPE THAT IS MORE ABOUT EMPATHY THAN YOUR IDEAS P ROTOTYPING B INGO
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F IELD R EPORTS Form 3 groups of 3 teams. Each team has 20 minutes to share their progress and get help. 5-10 minutes of: Explaining the idea Sharing Key Insights Communicating the POV -- use video, photos, quotes, etc of the user(s) Expressing what things need help 10-15 minutes of: Using the other 2 groups and a teaching team member to help in any way you see fit (brainstorming, prototyping making)
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C OME UP WITH A TESTING PLAN IN YOUR TEAM S HOW OFF WHAT YOU ’ VE MADE
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