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1 CS232: Computer Architecture II Fall 2010 AMD dual-core Opteron
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2 Who we are Lecturer: Prof. Viraj Kumarkumar@illinois.edukumar@illinois.edu Visiting Lecturer Office hours: Wed/Fri 3pm to 4pm and by email appt., 2211 SC Teaching Assistants/Section Instructor: Room 0212 SC Rajesh Bhasinbhasin2@illinois.eduThu. 4-6pm Samer Fanekfanek1@illinois.eduThu. 2-4pm Jungyoon Leelee99@illinois.eduTBA MP 1 released this Friday, due next Friday
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3 Graded work 6 MPs, 25% of grade —You can work individually, or in groups of 2 or 3 —You will submit your code + three test cases —If your code fails your test case: 0 —If your code fails someone else’s test case: small penalty —If your code fails our test case: larger penalty —If your test breaks our code: 100% Three Wednesday Midterms 7pm to 8:30pm, 15% each —Exam 1: 9/22 ; Exam 2: 10/20 ; Exam 3: 11/17 Final, cumulative, Friday 12/17, 1:30pm to 4:30pm: 25% Section attendance: 5%
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4 Computer architecture is about building and analyzing computer systems Instruction Set Architecture is bridge between hardware and software —Study the MIPS ISA in detail —Learn what compilers do when they translate high-level code into assembly (we won’t learn how they do it) —Learn how HLL program constructs are represented to the machine Key techniques: Pipelining, Caching, Virtual Memory Tuning complex code for performance (course project) Exploiting parallelism What is computer architecture about? Memory Processor Input/Output Compiler HLLASM Hey Prof. Kumar, Today I interviewed at Microsoft. I referenced spimbot and used concepts learned in class multiple times. I just wanted to say THANKS!
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5 The ISA is an interface between software and hardware —the hardware “promises” to implement all ISA instructions —the software uses ISA primitives to build complex programs The instruction set architecture affects the hardware design —simple ISAs require simpler, cheaper processors Also affects software design —simple ISAs result in longer programs Instruction set architectures Software Hardware ISA
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6 We study the MIPS instruction set architecture to illustrate concepts in assembly language and machine organization —concepts are not MIPS-specific —MIPS is just convenient because it is real, yet simple (unlike x86) MIPS ISA is used in many places, primarily in embedded systems —routers from CiscoCisco —game machines like the Nintendo 64 and Sony Playstation 2Nintendo 64Sony Playstation 2 Why MIPS?
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7 What you will need to learn for Exam 1 You must become “fluent” in MIPS assembly: —Translate from C++ to MIPS and MIPS to C++ Example: Translate the following recursive C++ function into MIPS int pow(int n, int m) { if (m == 1) return n; return n * pow(n, m-1); } How are arguments passed? How are values returned? How are complex expressions broken into simple instructions? How is recursion done?
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8 MIPS: register-to-register, three address MIPS is a register-to-register, or load/store, architecture —destination and sources of instructions must all be registers —special instructions to access main memory (later) MIPS uses three-address instructions for data manipulation —each ALU instruction contains a destination and two sources For example, an addition instruction (a = b + c) has the form: add a, b, c operation destinationsources operands
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9 MIPS register file MIPS processors have 32 registers, each of which holds a 32-bit value —register addresses are 5 bits long More registers might seem better, but there is a limit to the goodness: —more expensive: because of registers themselves, plus extra hardware like muxes to select individual registers —instruction lengths may be affected D data Write D address A addressB address A dataB data 32 32 Register File 55 5 32
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10 MIPS register names MIPS register names begin with a $. There are two naming conventions: —by number: $0 $1 $2 … $31 —by (mostly) two-character names, such as: $a0-$a3 $s0-$s7 $t0-$t9 $sp $ra Not all of the registers are equivalent: —e.g., register $0 or $zero always contains the value 0 —some have special uses, by convention ( $sp holds “stack pointer”) You have to be a little careful in picking registers for your programs —for now, stick to the registers $t0-$t9
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11 Basic arithmetic and logic operations The basic integer arithmetic operations include the following: add sub mul div And here are a few bitwise operations: and or xor nor Remember that these all require three register operands; for example: add $t0, $t1, $t2# $t0 = $t1 + $t2 mul$s1, $s1, $a0# $s1 = $s1 x $a0
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12 Complex arithmetic expressions may require multiple MIPS operations Example: t0 (t1 t2) (t3 t4) add$t0, $t1, $t2# $t0 contains $t1 + $t2 sub$t6, $t3, $t4# temp value $t6 = $t3 - $t4 mul$t0, $t0, $t6# $t0 contains the final product Temporary registers may be necessary, since each MIPS instructions can access only two source registers and one destination —in this example, we could re-use $t3 instead of introducing $t6 —must be careful not to modify registers that are needed again later Larger expressions
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13 How are registers initialized? Special MIPS instructions allow you to specify a signed constant, or “immediate” value, for the second source instead of a register —e.g., here is the immediate add instruction, addi: addi $t0, $t1, 4# $t0 = $t1 + 4 Immediate operands can be used in conjunction with the $zero register to write constants into registers: addi $t0, $0, 4# $t0 = 4 Shorthand: li $t0, 4# $t0 = 4 MIPS is still considered a load/store architecture, because arithmetic operands cannot be from arbitrary memory locations. They must either be registers or constants that are embedded in the instruction. (pseudo-instruction)
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14 Our first MIPS program Let’s translate the following C++ program into MIPS: void main() { int i = 516; int j = i*(i+1)/2; i = i + j; } main: # start of main li $t0, 516 # i = 516 addi $t1, $t0, 1 # i + 1 mul $t1, $t0, $t1 # i * (i + 1) li $t2, 2 div $t1, $t1, $t2 # j = i*(i+1)/2 add $t0, $t0, $t1 # i = i + j jr $ra # return
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