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Script Analysis. The Six 1. Plot 2. Characters 3. Thought 4. Diction 5. Music 6. Spectacle.

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Presentation on theme: "Script Analysis. The Six 1. Plot 2. Characters 3. Thought 4. Diction 5. Music 6. Spectacle."— Presentation transcript:

1 Script Analysis

2 The Six 1. Plot 2. Characters 3. Thought 4. Diction 5. Music 6. Spectacle

3 Plot What takes place in the story, the structure of the play Basic aspects exposition Discovery Reversal Point of attack Foreshadowing Complication Climax Crisis denouement

4 Character The agents of the action Defined by: Words and actions They may be: Simple/complex Stock/highly individualized Heroic/trivial Tragic/comic

5 Thought The argument, the theme of the play Root of the idea Significance of the dialogue and the action What you are meant to take with you from the play

6 Diction The language of the play Tragedy and comedy stress the verse and the dialogue Diction must be speakable and understandable

7 Music All auditory aspects of the play Everything that is heard In greek and oriental drama it is very important, in other forms nearly incidental

8 Spectacle The visual element of the production Everything that is seen Important in the theatre because plays are written to be seen At times, spectacle runs away with the show, but usually it creates the appropriate environment and atmosphere for the action

9 What do you look for? Environment: Where Your location, place Who Who is there, what are the relationships When Time of year and day What What is taking place, what is the situation

10 What to look for in a script Set Designer: Environment Time of day, era, weather, location Mood, tone Lighting Designer Environment Time of day, era, weather, location Mood, tone

11 What to look for in a script Costume Designer Character relationship, information, and personality Design and style of the era Mood, tone Make-up Designer Character relationship, information, and personality Design and style of the era Mood, tone

12 What to look for in a script Sound Designer Background/Fill noises Mood, tone Special needs and requests

13 Design Example Based on the story, take note and discuss key terms related to each area of design http://www.longlongtimeago.com/llta_fables_antgrasshopp er.html http://www.longlongtimeago.com/llta_fables_antgrasshopp er.html

14 Your Design Using your technology, select a fable As a group describe each of the 6 areas of analysis Plot, character, thought, dialogue, music, spectacle Discuss as a group and decide on Mood, tone, Era, Environment Select a lighting, sound, set, costume, and make-up designer for your group Write out key terms for each designer Create a concept including: Colors, materials, explanation for design choices, and visuals There should be: 1 copy of the script analysis points, a concept for each area of design, and visuals. All of this should be typed


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