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Learning to Program with Alice 1st Semester September 11, 2008.

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Presentation on theme: "Learning to Program with Alice 1st Semester September 11, 2008."— Presentation transcript:

1 Learning to Program with Alice 1st Semester September 11, 2008

2 What are you going to do? You will be creating programs by dragging and dropping program elements (if/then statements, loops, variables, etc.) in a mouse-based editor that prohibits syntax error. You don’t need to write code! The software will do that for you. So, you should not have any syntax errors. Good thing about your programs is that you run Alice programs in a World Wide Web browser. So you can post your work to a Web page! You will be able to create complex programs (say, 300 – 3,000 lines) by the end of the quarter/semester.

3 Chapter 1 – Getting Started with Alice Vocabulary Words: Computer Programmer Alice Object(s) Program Documentation Sequential processing Conditional processing Looping Function Object-oriented programming Virtual World 3D (three dimensional) models Six Degrees of freedom Center

4 Computer Programmer A programmer or software developer is someone who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software.software developercomputer software A programmer's primary computer language (C, Java, C++, etc.).CJavaC++

5 Alice It is software that will teach you to program a computer. It allows you become a director of a movie, or the creator of a video game, where 3D objects in an on-screen virtual world move around according to the directions you give them. It was named in honor of Charles Lutwidge Dodson. (Pen name was Lewis Carroll) He wrote ‘Alice in Wonderland and Through the Looking Glass’.

6 Object(s) Are things that you can actually see. Some examples: Person Animal Table Chair

7 Program A SET OF INSTRUCTIONS THAT TELL THE COMPUTER WHAT TO DO!

8 Documentation Comments in the program, a web page for reference, or an accompanying written document that help another human being understand what you were trying to do.

9 Sequential processing Running a single task to completion. They are statements in a program that are executed one after the other in the order in which they are written. Example: “Beat the eggs, mix in flour, sugar, and shortening, pour into baking pan, then bake at 375 degrees for 45 minutes”.

10 Conditional processing Remember VB? These are your if statements! Example: ‘If it is raining, than take an umbrella’

11 Looping This is a repeating behavior. An action that is repeat over and over again until a condition turn false. Example: ‘As long as there are cookies on your plate, keep eating the cookies’

12 Function Compute a result. It is a question! Example: ‘How much does the baby weigh? Or What is Rebecca’s phone number?’

13 Object-oriented programming Is programming that uses "objects" and their interactions to design applications and computer programs.

14 Virtual World A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars (is computer user's representation of himself or herself, whether in the form of a three-dimensional model used in computer games) the form of two or three- dimensional graphical representations of humanoids (or other graphical or text-based avatars). Most, but not all, virtual worlds allow for multiple users.computer-based simulated environmentusersavatarsthree- dimensional graphical Is a video game or simulation implemented in 3D. Using a virtual world lends a sense of reality to the simulator and increases its effectiveness.

15 3D models Is like a blue print used to design a house. The blue print provides a model of what the house will look like. In Alice, 3D models tells Alice how to create a new object in the scene. They provide instructions on how to draw the object, what color it should be, what parts it should have, its size (height, width, and depth). They are located in Local Gallery and additional models can be found on www.alice.org www.alice.org

16 Six Degrees of freedom The amounts to six possible directions in which an object may move. An object has six degrees of freedom to move around in a world. It’s the object possible direction of motion. Up Back Right Left Forward Down

17 Center Each object in Alice has a unique “center”. The center point of an object is at the center of its bounding box or as near to the center of mass as the graphic artist could determine. The center point provides a reference for a pivot or spin type of movement. Center located between their feet

18 Chapter 2 – P rogram Design and Implementation Vocabulary Words Storyboard Algorithm Pseudocode Syntax Scenario Snapshot Textual Storyboard

19 Storyboard Is a design approach that is use to create a solution to a problem or plan a list of actions to perform a task. At Pixar, Disney, animators break down a long scenario into sequences of many short scenarios. A storyboard may consist of dozen of scene sketches. Another example, play writers break down a play into individual acts and the acts into individual scenes.

20 Algorithm Step-by-step solution to a problem or task. A procedure for solving a problem. Example: Rise and Shine algorithm Get out of bed Take off pj’s Take a shower Get dressed Eat breakfast Carpool to work

21 Pseudocode In an artificial and informal language that helps programmers develop algorithms. Notes to one self. Similar to everyday language. User friendly.

22 Syntax Statement structure and punctuation. Format. Remember: If (condition) then statements;

23 Snapshot Each sketch is a representation or a snapshot of a scene in animation. It is associated with objects in certain positions, colors, sizes, an poses. They are numbered in sequence They are label with necessary information.

24 Scenario A description of the problem or task. A scenario is a problem (or task) statement that describes the overall animation in terms of what problem is to be solved or what lesson is to be taught. Gives all the necessary details in setting up the initial scene and then planning a sequence of instructions for the animation.

25 Scenario provides answers to the following questions: 1.What story is to be told? 2.What objects are needed? Some objects will play the leading role while some objects are the background. 3.What actions are to take place? These actions will eventually become the instructions in the program.

26 Textural Storyboard For the inpatient programmers! Look like a ‘to-do-list’ Allows us to prepare a planned structure for writing program code. Example: Do the following steps in order: Alien moves up Alien says, ‘Take me to your leader” Robot’s head turns around Etc.

27 Creating a program that animates objects in a Virtual World is a four- step process: 1.*Read the scenario (a description of the problem or task) 2.*Design (plan ahead) 3.Implement (write the program) 4.Test (see if it works)

28 Evaluate and revise! A good idea. Once the storyboard has been designed, it is a good idea to take an objective look to decide what might be changed. Ask the following questions: 1.Does the action flow from scene to scene, as the story unfolds? 2.Do any transitions need to be added to blend one scene to the next? 3.Did you overlook some essential part of the story? 4.Is there something about the story that should be changed?

29 Your Assignment! Lets Review! Create a visual (see page 23) and a textual (see page 25) storyboard for each of the following scenarios: A child’s game: Alice, the white rabbit, and the Cheshire cat enjoy a game of musical chairs in a tea party scene. One of the characters yells “switch” and they all run around the table to stand beside the next chair. After the switch, a chair is tipped over and the character standing next to it is eliminated from the game (moves away from the table).

30 Description: Alice, the rabbit, Cheshire cat are waiting to play a game of musical chairs. Sound: None Text: None Scene Number: 1

31 Description: Game starts! Alice calls out “switch” and they all run around the table to stand beside the next chair. Sound: None Text: Alice calls out “Switch”. Switch Scene Number: 2

32 Scene Number 3 Description: The characters have ran around the table and stand beside the chair. One chair is to be tipped over. (The Rabbit). Sound: None Text: None

33 Scene Number 4 Description: A chair is tipped over and the character standing next to it is eliminated from the game and moves away from the table. Sound: None Text: Alice calls out, “You are out Rabbit!” You are out Rabbit!

34 Your Assignment: Part One: Page 47 Exercises: 1 b and 1 c. Use the handouts! Part Two: Study for test on Friday! You can use your notes.


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