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Published byOswin McDowell Modified over 9 years ago
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3D Renderer for GeoTools Renders a 2D map on an infinite 3D surface Uses variable level of detail –Closer areas are more detailed than far away ones A standard Swing Component with mouse gesture navigation
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Screenshot
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Implementation Uses a Quad Tree of tiles, to get variable level of detail –The Quad Tree Nodes are expanded or collapsed as the camera gets closer or further away Has a Texture Renderer interface used to render the ground tiles –Easy to provide a custom ground texture Tiles are rendered in a separate rendering thread –While a tile is rendered, a section of the parent tile is shown instead
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Current Limitations Slow performance with large maps –The 3D renderer renders every tile separately –But the GeoTools 2D StreamingRenderer iterates through all the map data when rendering a small area No elevation yet –The landscape is flat
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Future Plans Elevation data support 3D styles for features –Buildings, roads, forests, 3D objects at points Tiled ground textures –Texture to use determined by local terrain type –Faster than rendering a 2D map on the ground –More natural looking –But features will need to be presented as 3D objects Will be used in an open source multiplayer game –Skycastle.orgSkycastle.org
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Contact Wiki page: http://docs.codehaus.org/display/GEOTOOLS/3D+R endering+Pipeline+for+GeoTools http://docs.codehaus.org/display/GEOTOOLS/3D+R endering+Pipeline+for+GeoTools –Or just google for “3D Map Renderer” Developer: Hans Häggström – zzorn@iki.fizzorn@iki.fi
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