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CompSci 4 12.1 Video Game Package Design Design of the Video Game Package
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CompSci 4 12.2 Video Game Package Design Design of Video Game Package Animation Canvas Keyboard Mouse GameLoop JFrame Or Applet Tracker Sprite Tracker Sprite Tracker Sprite
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CompSci 4 12.3 Video Game Package Design The Plan Basic principles of design Motivate why MVC is needed Model/View/Controller (MVC) overview Model (today) View (when we get to Graphical User Interfaces) Controller (when we get to Event Handling)
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CompSci 4 12.4 Video Game Package Design Basic Principles of Design We want our programs to be simple functional fast (to code and to execute) correct easy to modify easy to extend capable of reuse
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CompSci 4 12.5 Video Game Package Design Why Simple? Simple is easy to understand and therefore easier to reuse, modify, and extend. Simple has less likelihood for program errors and is therefore more likely to be correct. Simple may be faster than complex, certain to code and perhaps in execution time.
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CompSci 4 12.6 Video Game Package Design Why functional? It has to work. How well it works is negotiable considering: speed to release cost to release lifetime of code
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CompSci 4 12.7 Video Game Package Design Why fast? Who wants to wait? Works better on slower, more out-of-date machines. Sometimes crucial to application’s purpose air control nuclear plant facilities weather prediction stock prediction
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CompSci 4 12.8 Video Game Package Design Why correct? In some cases, incorrect execution is unacceptable access control online sales In some cases, incorrect execution can be remedied by re-execution operating system locks up, so just reboot database goes down, just restart impacts time coding
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CompSci 4 12.9 Video Game Package Design Why easy to modify? Users rarely can tell you exactly what they want Even if they could tell you, what users want changes Changes in hardware and software mandate code modification (think Y2K)
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CompSci 4 12.10 Video Game Package Design Why easy to extend? Why not make a good thing better? Enables multiple releases of functional programs Windows 3.1, 95, 98, 2000, NT, etc. Java 1.0, 1.1, 1.2, 1.3, 1.4 and now 1.5 (5.0) Keep up with increasing competition and demand
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CompSci 4 12.11 Video Game Package Design Capable of Reuse No need to reinvent the wheel Easier to build with tools than starting from scratch C was used to make C++ compiler, C++ used to make Java, Java used to make Java compiler! Reduce, reuse, recycle is good for coding too!
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CompSci 4 12.12 Video Game Package Design Why we need MVC? MVC assists in achieving design principles: simple idea fast to code with a clear ready-made design structure makes reuse, modification and extension simple MVC design easy to test for correctness
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CompSci 4 12.13 Video Game Package Design What is MVC? Model representation of the data has no visual component View visual display of the data Controller specifies ways in which the model can be changed between model and view
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CompSci 4 12.14 Video Game Package Design Simplified 1D Model Recall collision detection simulation. We’re going to apply MVC to solve the problem more generally. Were going to use Object Oriented Programming what are the objects? what value do they have? how do the values change? how are the values accessible?
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CompSci 4 12.15 Video Game Package Design What are our objects? We’re going to model 1D particles and segments. Particle (similar to the Sprite class) Segment (similar to extending the Sprite class) Tracker1D (similar to Tracker) VelocityTracker (similar to ProjectileTracker) ModelTest (similar to our JFrame)
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CompSci 4 12.16 Video Game Package Design class Particle Attributes double position Tracker1D Behavior double getPosition() void setPosition(double) Tracker1D getTracker() void setTracker(Tracker1D)
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CompSci 4 12.17 Video Game Package Design class Segment extends Particle Attributes double position double width Tracker1D Behavior double getPosition() void setPosition(double) double getWidth() void setWidth(double) Tracker1D getTracker() void setTracker(Tracker1D)
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CompSci 4 12.18 Video Game Package Design interface Tracker1D Attributes none Behavior double getPosition() void advanceTime(double)
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CompSci 4 12.19 Video Game Package Design class VelocityTracker Attributes double velocity double position Behavior double getPosition() void advanceTime(double)
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CompSci 4 12.20 Video Game Package Design class ModelTest Attributes none Behavior public static void main(String[] args)
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CompSci 4 12.21 Video Game Package Design More to come….
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