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Published byMelvin Dixon Modified over 9 years ago
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who I am Alan Dix part-time Professor at Lancaster part-time entrepreneur at aQtive and vfridge email: alan@hcibook.com http://www.hiraeth.com/alan/ http://www.hcibook.com/ http://www.aqtive.com/
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BIGUI - theory and principles lecture plan why – design and commercial context one-by-one – WIMPish Elements putting them together – screen layout and design the big picture – navigation and dialogue rainbow – colours in the eye and on the screen deep within – event-driven interfaces
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why – design and commercial context what is a user interface? useful, usable and used prototyping know your user scenarios
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what is a user interface?
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not just screen design!
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what is a user interface? not just screen design! the whole system from the user's viewpoint
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useful, usable and used useful –functional, does things usable –easy to do things, does the right things used –pretty, available, acceptable to organisation
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prototyping you never get it right first time if at first you don’t succeed … prototypeevaluatedesign re-design done! OK?
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pitfalls of prototyping moving little by little … but to where Malverns or the Matterhorn? need a good start point need to understand what is wrong
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know your user who are they? probably not like you! talk to them watch them use your imagination
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scenarios what will they want to do with your system? step-by-step walkthroughs –what can they see (sketches, screen shots) –what do they do (keyboard, mouse etc.) –what are they thinking? use them throughout design (c.f. use cases)
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and more... Human–Computer Interaction HCI loads of theory and methods you could write a book on it...
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who it was Alan Dix alan@hcibook.com http://www.hcibook.com/ http://www.hiraeth.com/alan/ http://www.aqtive.com/
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