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Published byMeryl Sharlene Kelley Modified over 9 years ago
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Michael Olivero Microsoft Student Ambassador for FIU mike@mike95.com Pick up your free drink below to your left. 1 per person please.
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Pre-Lecture Topics Web site resources Lecture & Materials http://microsoft.mike95.com MSDN AA program http://www.cs.fiu.edu/MSDNAA/ Clarification / Questions from Previous Lecture “out” parameter VB.NET vs. C# Lab #1?
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Topics Covered Today Basic User Interface Design Principles .NET Forms Controls & Components Menus Validation Give Away
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Basic UI Elements Forms Generally contain information or options in order to proceed. A Form is a class inherited from System.Windows.Forms.Form Controls make information and options accessible to users Some are display only such as labels and picture boxes Some display and receive input such as text boxes. Menus Expose available commands to the users of your application
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Things to keep in mind when designing Simplicity Grouping Related Controls & Default Values Common mistake: reproducing real world form Position of controls Position of Required vs. Optional Submit below information Consistency Forms should follow a pattern
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.NET Forms After this lesson, you will be able to: State the role of forms in an application Explain how to add forms to your application Explain how to set the start-up form and the start-up location Explain how to set the visual appearance of your form Explain how to use form events
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.NET Forms Enable interaction between user and application A way to prompt for or display information without cluttering main UI. Modal & Non Modal forms.
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Common Form Methods Form.Show() Loads an instance into memory and makes it visible. Form.ShowDialog() Same as Show() except must be closed before control returns to main Form. Form.Activate() Brings form to the front and gives it focus. Flashes task bar if app doesn’t have focus. Form.Hide() Hides the form from view. Form still is loaded though. Form.Close() Removes form from memory and all related resources.
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Events in Forms Something interesting happens Think of it as verbs or actions Form -> Activated Form -> VisibleChanged Form -> Move You can write custom code for any event.
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Typical Lifetime Events Load Fired when form is loaded into memory Activate / Deactivate Fired when form receives focus or looses focus respectively – only among within the current Application. VisibleChanged Fired when form is hidden or shown. Closing Fired when form is closing Closed Fired after form is closed.
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Demo Adding forms to a project Inheriting existing forms Setting Start-up Form Startup location attribute Appearance Settings Opacity Show() vs. ShowDialog() Handling an Event
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Topics Covered Today Basic User Interface Design Principles Basic User Interface Design Principles.NET Forms.NET Forms Controls & Components Menus Validation Give Away
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Controls & Components After this lesson, you will be able to: Explain the difference between controls and components Explain how to set the control tab order Describe which controls can contain other controls and how they are used Describe docking and anchoring, and explain their use with controls Describe the process for adding controls to the Toolbox Describe how to create event handlers for controls Explain what an extender is and how to use one
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Controls & Components Are used to enhance functionality of form. Component vs. Control? Control has a Visual Interface Ex. Button Component has no Visual Interface Ex. Timer Components are added to the Components Tray
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Container Controls Allows you to include other controls within them. Ex. Group Box, Panel, etc. You can manipulate all the controls together via the container control Ex. Container.Visible = false
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Docking & Anchoring Specifies behavior of contained controls when form is resized. Docking Control is bound to a section of the form: Top, Bottom, Middle, etc. Anchor Control is bound by specific distance to edge.
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Extender Property Components Components which extend the properties of existing components. Ex. ToolTip & ErrorProvider Once added to Form, all controls on form have a new property for definition.
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Demo Component Tray Tab Order Docking / Anchoring Adding Controls to ToolBox ErrorProvider Extender Control
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Topics Covered Today Basic User Interface Design Principles Basic User Interface Design Principles.NET Forms.NET Forms Controls & Components Controls & Components Menus Validation Give Away
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Using Menus After this lesson, you will be able to: Describe the process of creating a menu using the MainMenu component Describe the process of creating a context menu using the ContextMenu component Explain how to enable or disable a menu item Explain how to create shortcut keys for menu items Explain how to display a check mark or a radio button on a menu item Explain how to make menu items invisible Explain how to dynamically add items to a menu Explain how to dynamically clone a menu
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Creating Menus in Design Use the MainMenu from the toolbox Create new menus Set the properties of each menu Assign event handler to each menu Hints To create a separator, use the hyphen Modify other options through the property window while the menu is selected
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Creating Menus in Design Access Key (i.e. ALT-F for File) Other properties through property window Checked – displays checkmark next to menu Radio – displays bullet next to menu
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Modifying Menus Dynamically Adding Menu Programatically MenuItem myItem; myItem = new MenuItem("Item 1", new EventHandler(ClickHandler)); fileMenuItem.MenuItems.Add(myItem); Merging Menus into One fileMenuItem.MergeMenu(myContextMenu);
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Context Menus Special menu that appears as a pop-up menu when the right mouse button is clicked. Can be created similar to a MainMenu using ContextMenu component. Can be assigned to any Control via ContextMenu property. Context menu can be cloned from an existing Menu to avoid duplicating code. myContextMenu.MenuItems.Add(fileMenuItem.CloneMenu());
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Things to Know Menus are like regular controls: Can make: Visible, Disabled, You can Merge a menu
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Demo Adding Menu Adding a Context Menu Reusing a existing Menu for a Context Menu Handling an Event for a menu
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Topics Covered Today Basic User Interface Design Principles Basic User Interface Design Principles.NET Forms.NET Forms Controls & Components Controls & Components Menus Menus Validation Give Away
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Validating User Input After this lesson, you will be able to: Explain the difference between form- level and field-level validation Direct the focus using control methods and events Implement form-level validation for your form Implement field-level validation for your form
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Form & Field Level Validation Form Level Validates all data at once. Ex. User fills out entire form and clicks Submit. Validation occurs at the moment of submission. Field Level Validates as user enters data
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Common Validation Properties MaxLength Maximum length textbox can have. PasswordChar The character shown to hide actual password characters ReadOnly Cannot make changes to control
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Common Validation Events KeyDown, KeyUp, KeyPress Events Raised when key is pressed. KeyPress is fired only if key pressed can be represented in by ASCII character. Ex. ( a-z, A-Z, 0-9, Enter, Backspace ) KeyEventArgs Parameter passed to Events Has properties to determine all possible combination of a key event.
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Typical Validation Event Handler private void textBox1_KeyUp(object sender, KeyEventArgs e) { if (e.Alt == true)MessageBox.Show("The ALT key is down");}
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Character Validation Char data type can be used to inspect character pressed in KeyPress Event Char.IsDigit Char.IsLetter Char.IsLetterOrDigit Char.IsPunctuation Char.IsLower Char.IsUpper
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Validating & Validated Events Validating Fired before control looses focus. Validated Fired after successfully firing Validating The Validation can be canceled by e.Cancel = true inside of the handler.
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Form Level Validation All fields are validated at once Simpler than one may expect Submit Button Event Handler simply checks controls individually or iteratively. If one fails the check, then can use ErrorProvider and give it focus.
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Topics Covered Today Basic User Interface Design Principles Basic User Interface Design Principles.NET Forms.NET Forms Controls & Components Controls & Components Menus Menus Validation Validation Give Away
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