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Creative Industries. RESPONSIBILITIES  Model, texture and create collision in 3D for game environments.  Works closely with Programmers to ensure polygon.

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Presentation on theme: "Creative Industries. RESPONSIBILITIES  Model, texture and create collision in 3D for game environments.  Works closely with Programmers to ensure polygon."— Presentation transcript:

1 Creative Industries

2 RESPONSIBILITIES  Model, texture and create collision in 3D for game environments.  Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.  Participates in R&D of new techniques to implement into production pipeline.  Proactively seeks feedback from Lead Artist, Producer and Creative Director.  Ensures that artistic style is consistent with defined visual style for the game QUALIFICATIONS  2+ years of post-secondary educational experience in 2D and 3D art production.  Superior 2D and 3D art skills.  Eagerness to learn new software tools and technologies.  Ability to work in a team setting, under deadlines and time constraints.  Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.  Strong technical background with ability to grasp new programs and systems quickly.  Ability to work with a high degree of self-direction and motivation.  Strong communication and time management skills.  Able to prioritize and multi-task.  Creative nature with strong problem solving skills.  Game experience preferred.

3 RESPONSIBILITIES  Extensive experience developing web apps with Javascript & jQuery  Very strong CSS and HTML skills  C# experience  Excellent communication & team working skills  Ability to work in a pressurised environment and to meet agreed deadlines QUALIFICATIONS  ASP.NET MVC experience  Experience with facebook connect & facebook apps  SEO experience

4 During the development of the game the game designer is responsible for:  making sure that the rest of the team (including programmers, artists, animators, producers and audio engineers) understand the concept of the game  making adjustments to the original specification to reflect technical constraints and new programming or artistic developments from the team  training testers to play the game - they make sure that it works in the way it is meant to  making sure the game experience meets the original vision. A computer games designer should:  be creative, imaginative and original  be fluent in a number of software packages  have a thorough understanding of the market and target audience for computer games  have problem-solving skills  have storytelling ability  have excellent communication and presentation skills  understand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniques  have basic drawing and 3D design skills  be able to adapt quickly to change  work well in a team and alone  work well under pressure and be able to meet deadlines  take criticism well  be willing to keep up to date with new developments and trends in the computer games market.


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