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Published byJonah Webster Modified over 9 years ago
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Fitness Landscape Simulation Modeling Architecture and Component Research Laurent Mirabeau Igor Feldman Murat Cokol Ezra Goodnoe
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Innovation Theory Dominant Design –After a given time a few dominant designs will emerge. They can be thought as basin of attractions Dominant Design Product Process
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Innovation Theory Architecture Vs Component Innovation –Companies organize around the architecture of the product they research / manufacture
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The Model One central hub: architecture team Several peripheral nodes: component teams Hub decisions impact overall system Generic network motif
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Fitness Function Create n nodes, initialize values 1-5 utility Create n*(n-1)*s*s links, initialize random -1<<1 Calculate fitness for points in landscape Random drop on landscape Select one-mutant neighbor Calculate fitness and walk if higher Iterate, repeat for many agents over several landscapes
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Results 10 Landscapes 100 Agents 500 Iterations
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Emergence of Dominant Designs
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Next Steps Increase complexity of model by adding dependencies Try various strategies – Stochastic process to melt off peaks, Concurrent agents, Increase hamming distance Combine several motifs to create new class of problems
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