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Technology in the Classroom Class 3. Agenda E-learning: “Serious Games” LwICT Continuum Planning your lesson SMART Board basics.

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Presentation on theme: "Technology in the Classroom Class 3. Agenda E-learning: “Serious Games” LwICT Continuum Planning your lesson SMART Board basics."— Presentation transcript:

1 Technology in the Classroom Class 3

2 Agenda E-learning: “Serious Games” LwICT Continuum Planning your lesson SMART Board basics

3 E-Learning: Serious Games The “Serious Games” industry is growing. Serious Games are games designed for educational and training purposes. Serious Games are used widely outside of K- 12, but are still less common in school settings.

4 Serious Game Examples Not so serious A little more serious Fully developed ‘Serious Game’ Another one

5 Serious Games as Projects Students can make their own ‘serious games’ as projects just using PowerPoint Using images, texts and hyperlinks, students can create a user controlled experience Example

6 Planning Your Lesson Title of Lesson Objective of the lesson GLOs & SLOs LwICT: Big Idea, Continuum indicators, Supporting skills Activating Acquiring Applying Appendicies

7 Integrating your lesson plan into your website… Create a page specifically for your lesson Make sure the lesson is in ‘student friendly’ language Link from your website to any online content used (web pages, pictures, videos, etc.) Provide resources in a downloadable format (whenever you can do so legally) Maybe even include an option for ‘handing in’ work electronically.


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