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Interaction with Max: Modelling and Texturing Marc Hall.

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Presentation on theme: "Interaction with Max: Modelling and Texturing Marc Hall."— Presentation transcript:

1 Interaction with Max: Modelling and Texturing Marc Hall

2 Spryte Object Your goal Produce an object for the Spryte to use / wear What object will you produce? Why that one? What will the Spryte do with it? What is the object for? Cooking, eating, wearing, communicating? But first, learning to use Max

3 To Create an Object In the Menu Create>Standard Primitives>  Plane  Box  Cone  Sphere  …

4 Object Creation Menu

5 To Create an Object Use the mouse to drag out the object in one of the viewports Hint For a box: click hold and drag a square, let go, and drag the height. Then click to finish the box.

6 Creating objects It take some practice to get used to creating the different shapes. Experiment!

7 Moving things around Click on an object to select it Right click to get a menu Click ‘move’, ‘rotate’ or ‘scale’ The tripod (the red, green and yellow thing in the middle of the object) will change Click on different parts of the tripod and drag to move, rotate or scale the object.

8 Textures Textures are put into ‘materials’. Press ‘m’ to open and close the material editor The balls are all different materials. You can pick a blank one or change an existing material.

9 Textures Once you have selected a material In the middle of the material editor you can see the word ‘diffuse’. Beside that is a grey rectangle box Click this to change the colour Beside that is a small light grey square box Click this to load a texture

10 Adding Texture

11 Textures Textures can be any image file Jpgs Bitmaps Gifs Pngs … C:/3dsmax7/maps C:/3dsmax7/maps/archmat Any image file you can find

12 Applying the Texture Once the material is ready the ball should change, it’ll have your colour or texture Drag it to your object Rendering your object F9 in perspective view


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