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Published byJared Patrick Modified over 9 years ago
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Physics Formulas
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The Components of a Vector Can resolve vector into perpendicular components using a two-dimensional coordinate system:
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Constant Acceleration Equations of Motion
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4-2 Projectile Motion: Basic Equations These, then, are the basic equations of projectile motion:
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4-2 Projectile Motion: Basic Equations These, then, are the basic equations of projectile motion:
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4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
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4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
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4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
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Kinetic Friction Kinetic friction: the friction experienced by surfaces sliding against one another
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10-1 Angular Position, Velocity, and Acceleration
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Summary of Chapter 10 Linear and angular equations of motion: Tangential speed: Centripetal acceleration: Tangential acceleration:
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Summary of Chapter 10 Rolling motion: Kinetic energy of rotation: Moment of inertia: Kinetic energy of an object rolling without slipping: When solving problems involving conservation of energy, both the rotational and linear kinetic energy must be taken into account.
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Lever Arm Always the shortest distance from the rotation axis (axle) to the line of action (applied force).”
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