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Published byHerbert Cameron Modified over 9 years ago
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Optimizing Mobile Gaming Platforms for Free-to-Play Games Tomi Huttula Senior Director, Kabam
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Free-to-play model works great, but is still new… Source: Distimo Publication March 2013, How the most successful apps monetize their user base
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…platforms and tools have not fully caught up, yet.
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Total Product Offering: Developers Performance Marketing EXTENDED PRODUCT CORE PRODUCT Cross Promotion Rewards solutions Social Gaming solutions Monetization solutions User behavior tracking Monetization Consultation Distribution & Payments Ad Networks Offers Development Tools Developers need multiple solutions. Build internally or use available solutions?
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Analytics BI solutions Game and monetization loop iteration Acquisition funnel data
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A: Good BI tools are must, and should be built in-house B: Good BI tools are must, and should be external dedicated solutions C: Analytics is for wimps and amateurs Which of these statements is most true? Analytics
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Performance Marketing User Acquisition agencies and Ad networks Minimizing CPI Personalizing to user segments
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A: Developer should learn to do user acquisition in-house B: Using a publisher/UA agency gets the best results C: Everyone will know my game is super - why should I pay for marketing? Which of these statements is most true? Performance Marketing
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Cross Promotion Leverage the network effect Balancing Donators and Receivers Payers and non-payers
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A: Players should be XPd only between developer’s own games B: Opening to wider XP network gets more biz in the end C: My players should not play anything else - ever Which of these statements is most true? Cross Promotion
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Service Ops Content updates and events Drives game lifecycle Event management as a service?
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A: Service Ops is very game specific and cannot be externalized B: Externalizing Service Ops frees resources for new game creation C: Hah, my game was launched ready Which of these statements is most true? Service Ops
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Social Gaming “XBOX Live concept” still de facto High scores on free-to-play???
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A: Integrating with current social network features is all I need B: New F2P optimized solutions would significantly help C: My players play alone Which of these statements is most true? Social Gaming
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Rewards In-game incentives Cross game rewards
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A: There are enough incentivization options with in-game currency and items B: Ready-made rewards solution would boost sales and save effort C: I don't believe in discounts - neither did my grandma Which of these statements is most true? Rewards
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Messaging/Chat Success of Kakao (and Facebook…) as a game discovery network In-game or social network messaging?
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A: Messaging should be limited to in-game B: Gamers should have ways to be connected across games to the gaming community C: Not needed, as my players have an email account. Which of these statements is most true? Messaging/Chat
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Monetization Solutions Dynamic paywall? Game context specific upsell?
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A: Monetization is too game specific to benefit from external solutions B: Good platform solutions would definitely help C: Paying is overrated – it’s free-to-play, right? Which of these statements is most true? Monetization Solutions
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