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Published byJade Dennis Modified over 9 years ago
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The original hackers who disliked the IBM machines preferring machines like TX-0 and PDP- 1. Hacked for the fun of hacking Felt all code was free and changeable by others Tried to “bum” their code Hacked games like “Spacewars” Only people who had proven themselves through their code were seen as “winners by these hackers. Focused not only on how to program the machines but how they worked, how locks worked, and how anything electrical(like railroad trains) functioned.
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Sierra On-line was created by Ken Williams Ken Williams bought an Apple so that he could write programs for it, and his wife Roberta wrote a mystery and drew pictures on the computer that he would code into a bestseller called “Mystery house.” They would later write “Wizard and the Princess.” The three main emerging game companies were Sirius, Brotherhood, and On-line As software progressed games started to become copyright. John Harris programmed “Jawbreaker” for On-line and it was On-line’s first run-in with copyright infringement but the case failed. On-line began as a hacker haven, but as time progressed Williams hired a real manager who set rules and cut wages. As the software industry progressed the hacker ethic was removed from the industry until new companies arose.
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Employers, like Ken Williams, began removing hackers from their teams because they were undependable and nit picky on small details. Software was copyrighted with software preventing its ripping. Hackers were unable to improve problems they found in others software. The AI lab died. In later years the term hacker would be used for people who stole credit card numbers and broke into government computers.
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