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Two Finger Caging of Concave Polygon Peam Pipattanasomporn Advisor: Attawith Sudsang
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Outline Objectives & Basic Concepts Maximal Cage Problem Minimal Cage Problem Discussion & Conclusion
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Objectives & Basic Concepts
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Definition of Caging Object is caged when it cannot escape to infinity w/o penetrating obstacles. Our system: Rigid Object, represented with simple polygons. 2 Point Fingers. On a plane, 2D problem.
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Objectives “Determine sets of configurations that can cage the object with two fingers.”
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Objectives Characterize ALL maximal cages & minimal cages.
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Previous Work Rimon & Blake’s: Two 1-DOF finger caging Largest cage that leads to a certain immobilizing grasp. Topological change of Free (configuration) space.
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Our Work Transform the Configuration space into a Search graph. All largest possible cages. Not cage that leads to a specified immobilizing grasp.
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Configuration Space System of 7-DOF 3-DOF rigid object orientation/position 2x2-DOF positions of the fingers However, whether the object is caged is independent from choice of coordinates (3-DOF ambiguity.)
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Configuration Space Fix the rigid object’s orientation/position. 2x2-DOF positions of the fingers (u, v). Analyze motion of fingers relative to the object. Object is not caged when two fingers are at the same point.
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Maximal Cage Problem
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Maximal Cage A connected set containing every configuration (u, v) that can cage the object. A maximal cage is associated with ONE critical distance d +.
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Critical Distance d + Least separation distance between fingers that allows object to escape. d + (u,v) Different d + implies Different maximal cage.
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Problem Definition Characterize all Maximal Cages. Set Description Describe configurations in a maximal cage. By a configuration in the maximal cage and its d +. Point Inclusion Which maximal cage a configuration (u, v) is in? If so, what is d + of the maximal cage?
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Determining d + (u, v) To characterize a maximal cage, we need: A configuration (u,v) inside a maximal cage. d+ of such configuration. How to determine d + (u,v), least upper-bound separation distance that allows the object to escape? Consider an escape motion starting from (u,v). u v
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Upperbound Separation Distance
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d + (u, v)
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Consider all possible escape motions starting from (u, v) for least separation distance. Infinitely many motions.
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Solution Overview R 4 Config’ Space Finite Graph A Fingers’ Motion A Path in the Graph Configuration (u, v) State P, (u,v) P Separation distance Transition distance u v Upper-bound separation distance Upper-bound Transition Distance P5 8
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Solution Overview R4 Config’ Space Finite Graph A Fingers’ Motion A Path in the Graph Configuration (u, v) State P, (u,v) P Separation distance Transition distance d + (u, v) d + P To determine d + of a configuration is to determine d + of a state.
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Graph Construction States Partition R4 Configuration Pieces P i (States)
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Graph Construction States’ Representatives: Each representative is a certain configuration (u, v) in P, d + P = d + (u, v). Finding d + of all representatives (d + P for all P) is sufficient to characterize all maximal cages.
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Configuration Space Partitioning*** Configuration that squeezes to the same pair of edges is in the same configuration piece. State Configuration Piece State can be referred by an edge pair: {e i, e j } e i e j e j
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Piece’s Property From any (u, v) in a piece P:{e i, e j }, there exists a “non-increasing separation distance” finger motion from (u, v) to a local minimum of P.
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Piece Property FACT: Each piece partition this way is associated with at most ONE maximal cage. FACT: If a configuration in piece is in a maximal cage, then its local minimum is as well.
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Piece Property Use the state’s local minimum as state’s representative. Consequently: Computing d + of all representatives is sufficient for characterizing all maximal cages.
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Transitions Two nearby pieces P, Q in R 4 is linked with P Q. Represents Fingers’ Motion from local minimum of P to that of Q with least upper- bound separation distance. Transition distance [P Q] = Least upper- bound separation distance of such Motion.
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Transition Concatenation Concatenating a series of transitions from P to a piece associated with {e k, e k } (k is a constant) to obtain an Escape Path. An Escape Path implies An Escape Motion.
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d + of Piece d + P is obtained from an Escape Path with least upper-bound transition distance.
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Reduction to Shortest Path Prob. Use Dijkstra’s Algorithm to solve this problem. With an upper-bound fact: d + P ≤ max(d + Q, [P Q]) Instead of: d + P ≤ d + Q + |P Q| Start from any {e k, e k }
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Running Time Analysis O(n 2 ) states. (n = # edges) Partitioning requires O(1) for each state O(n 2 ). Dijkstra’s Algorithm takes: O(n 2 lg n + t), t = number of transitions. Only “basic transitions” should be included in the graph.
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Basic Transitions At most 3 basic transitions for each distinct pair of edge e i and vertex v. Link between edges sharing v (e j, e k ). Link between an edge w/ v as an end point and e m. x is a projection of v on e i
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Transition Distance = |v – x| Transition: Sliding fingers from one local minimum to the other. Candidates: fingers’ motion on edges. v must be included in the motion. Transit between pieces at (v, x) is minimal. Recall: “Piece’s Property”
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Basic Transitions are Sufficient Possible non-basic transition (a). Replace such with sequence of basic transitions w/ equal (or less) upper-bound separation distance.
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Basic Transitions Require a ray-shoot for e m. O((√k) lg n) for each ray- shoot query. Ray-shoot algorithm require O(n 2 ) pre- computation time. (k = # simple polygons.) By Hershberger & Suri.
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Running Time Analysis Total time required: O(n 2 (√k) lg n) O(n 2 (√k) lg n) for pre-computation O(n 2 lg n) for d + propagation w/ Dijkstra’s. O((√k) lg n) for maximal cage query.
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Maximal Cage Query If d + of local minimum of P (d + P ) is known. Given (u, v) in piece P. If |u-v| < d + P, (u, v) is in a maximal cage. Squeeze (u,v) to an edge pair to find (u,v)’s containing piece P. O((√k) lg n)
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Minimal Cage
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Critical Distance d - Greatest separation distance that allows object to escape. d - (u,v)
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Problem Definition Characterize all Minimal Cages. Set Description Describe configurations in a minimal cage. By a configuration in the minimal cage and its d -. Point Inclusion Which minimal cage a configuration (u, v) is in? If so, what is d - of the minimal cage?
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Grouping Configurations Configuration that stretches to the same pair of vertices is in the same piece. A piece P is associated with a vertex pair: {v i, v j } (the local maximum) Every (u, v) in P can move to the local maximum of P with non- decreasing separation motion.
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Characterize Minimal Cages After the graph construction Piece - pair of vertices Transitions - basic transitions Solve all d - with Dijkstra’s Algorithm in the same manner.
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Discussion & Conclusion
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Algorithm Combinatorial Search Algorithm. n = # vertices, k = # simple polygons O(n 2 √k lg n) pre-computation time (characterize all maximal/minimal cages.) O(√k lg n) optimal cage query time.
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(4.2) Improvement In characterizing all Maximal Cages. Partition free space (R 2 ) into ‘r’ Convex Regions. Pieces are cartesian product of a pair of convex regions.
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Improvement O(n 2 + r 2 lg r), pre-computation time O(lg n), maximal cage query time. Can be applied to characterizing all maximal cages in 3D.
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