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1 UFlood: High-Throughput Wireless Flooding Jayashree Subramanian Collaborators: Robert Morris, Ramakrishna Gummadi, and Hari Balakrishnan
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2 Goal of this work To design a flooding protocol for wireless multi-hop networks Application: Real-time video distribution What is a good flooding protocol? Use least #transmissions Provide high-throughput for the nodes
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3 1 1 1 Every transmission is broadcast (Opportunistic Receptions!) Reception is probabilistic Challenge in Wireless Flooding 121 3 4 6 2 5 2 3 6 2 src AB D C 2 3 4 56 Delivery probability from Src to B 0.1
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4 Challenge: Who should transmit next? What packet to transmit? UFlood’s claim: Select best sender – to minimize total #transmissions to complete flooding Challenge in Wireless Flooding …contd
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5 Contribution of this work 1.UFlood – Choosing best sender for every transmission maximizes throughput 2.UFlood performance: Achieves 2x higher throughput than controlled flooding Performs close to the benchmark - ExOR unicast routing (multihop transfer to a single receiver)
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6 6 Existing Solutions Key Idea of UFlood Design of UFlood protocol Evaluation Outline of this talk
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7 Related Work 1. Flooding in routing Controlled flooding (AODV, DSR) × Does not maximize throughput 2. Tree-based flooding MCDS, LESS × Does not consider opportunism 3. Gossip-based flooding B C A S 0.1 Wasted transmission! 2. Tree-based flooding (static decision)
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8 Related Work … contd 3. Gossip-based flooding (dynamic decision) Trickle, Deluge × Does not choose best sender B C A S 0.9 0.1 Bad sender choice means more transmissions!
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9 9 Existing Solutions Key Idea of UFlood Design of UFlood protocol Evaluation Outline of this talk
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10 6 Select the best sender - to maximize throughput Select the best sender - to maximize Useful Receptions Key Idea Packet availability src AB D C 1 2 3 4 5 1 1 1 1 4 6 6 3 3 2 5 Delivery probability 0.9 0.1
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11 Calculating Useful Receptions 6 src AB D C 1 2 3 4 5 1 1 1 1 4 6 6 3 3 2 5 U(A,4)= 0.9+0.4+0.6=1.8 0.9 0.4 0.6 U(B,1)=0
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12 0.9 0.5 0.2 0.1 B D C A S U(S)=1.7 0.5 0.2 U(S)=0.7 U(A)=1.5 1 0.5 0.3 0.5 U(D)=0.8 S A D B C To Flood a Single Packet using UFlood To flood multiple packets calculate utility for every packet!s
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13 UFlood is a Local Heuristic 13 Difficulty: Knowing the packet availability at all nodes Solution: Local heuristic- Every node knows only about its neighbors (nodes whose packets it can hear!) Good news: Possibility of spatial reuse!
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14 Existing Solutions Key Idea of UFlood Design of protocol Evaluation Outline of this talk
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15 Design of UFlood Information required: 1.Node states - packets available with the neighbors 2.Delivery probabilities of all node pairs in the network
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16 Node states N i - number of neighbors of i P – # packets flooded node-state matrix – [N i xP] Method: Maintain local version Gossip packet availability using periodic status packets 0003 0102 0111 321 003 102 111 321 Knowing Node States Packet # Node #
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17 Delivery probabilities For all N nodes in the network Delivery prob matrix – [NxN] Method – offline experiment Each node broadcasts continuous probes and rest of the nodes compute: Computing Delivery Probabilities 10.60.93 110.42 0.50.311 321 N N
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18 Computing Packet Utility Delivery probabilities Node states
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19 Pseudo code of UFlood Source Node floods all packets All nodes periodically broadcast status packet On reception of a new data or status packet: 1.Update node-state matrix 2.Calculate utility 3.Transmit in burst – all packets whose utility is greater than neighbor’s utility CSMA handles contention (Listen then send or back off)
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20 Batching in UFlood The packets are sent in batches To reduce overhead To limit the size of the status packet Current design considers single batch!
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21 Existing Solutions Key Idea of UFlood Design of UFlood protocol Evaluation Outline of this Talk
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22 250 feet 200 feet 20-Node Indoor Test-bed Source Node
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23 Implementation Meraki mini, 802.11b/g 2dbi Omni-directional antenna Transmit power = 60mW Bit rate = 24Mbps CLICK software router toolkit Carrier Sense on
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24 Performance Comparison Method: Flood a single batch of 5000- 1500B packet Comparison: UFlood Vs. Controlled Flooding UFlood Vs. Unicast routing
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25 UFlood Vs. Controlled Flooding Used in routing protocols like AODV and DSR Method: Source broadcasts all packet Every node rebroadcasts only once Why we used? Aim: to quickly send the route information
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26 Throughput of UFlood = 2x Throughput of Controlled Flooding No Choice of Sender!
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27 UFlood Vs. Estimated Unicast Why unicast? Multihop transfer to one receiver Vs many receivers Method Setup independent unicast sessions to send a batch of packets from source (node 4) to each node
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28 packet ExOR src AB dst C packet Decide who forwards after reception Goal: only closest receiver should forward
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29 Throughput of UFlood = Throughput of Estimated ExOR
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30 Second best node transmits! Why does UFlood Perform good? Best node transmits! UFlood is a local heuristic – Occasional errors!
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31 Future Work Implement network-coding, bit-rate adaptation, and batching UFlood vs. existing high-throughput flooding protocols
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32 Conclusion 1.UFlood’s Key Idea – Choosing best sender for every transmission maximizes throughput 2.UFlood’s Performance: Achieves 2x higher throughput than controlled flooding Performs close to the benchmark - ExOR unicast routing
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