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Published byNorman Newman Modified over 9 years ago
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Blob Life IMGD 4000 Professor Rich Term D, 2008 Summary/Postmortem Dickson McCannell and Chris Ivory
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Worcester Polytechnic Institute 2 Technical Goals Random Map Generation Terrain-based Strategy Competent AI Blob Absorption Easy to Use
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Worcester Polytechnic Institute 3 Technical Goals Random Map Generation –Creates uniform terrain masses –Players start on their own color Terrain-based Strategy Competent AI Blob Absorption Easy to Use
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Worcester Polytechnic Institute 4 Technical Goals Random Map Generation Terrain-based Strategy –Affects combat –Dynamic terrain Competent AI Blob Absorption Easy to Use
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Worcester Polytechnic Institute 5 Technical Goals Random Map Generation Terrain-based Strategy Competent AI –Considers terrain –Isn’t predictable Blob Absorption Easy to Use
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Worcester Polytechnic Institute 6 Technical Goals Random Map Generation Terrain-based Strategy Competent AI Blob Absorption –Regains Health –Improves Stats (Defense, Attack, ect..) –Gains new powers Easy to Use
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Worcester Polytechnic Institute 7 Technical Goals Random Map Generation Terrain-based Strategy Competent AI Blob Absorption Easy to Use –Simple controls –Instinctive gameplay
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Worcester Polytechnic Institute 8 What Worked Random Map Generation Terrain-based Strategy Blob Absorption Easy to Use Diverse Powers Easily Expandable Visuals and Audio
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Worcester Polytechnic Institute 9 What Didn’t Competent AI –Selfish Blobs –The Bully Effect Animation –Would have liked to see AI actions Swing –Update issues –AK120D Curse
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