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Kinematics & Dynamics in 2 & 3 Dimensions; Vectors First, a review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!

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Presentation on theme: "Kinematics & Dynamics in 2 & 3 Dimensions; Vectors First, a review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!"— Presentation transcript:

1 Kinematics & Dynamics in 2 & 3 Dimensions; Vectors First, a review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!

2 Vectors: Some Topics in Ch. 1, Section 7 General Discussion. Vector  A quantity with magnitude & direction. Scalar  A quantity with magnitude only. Here, we’ll mainly deal with Displacement & Velocity. But, our discussion is valid for any vector! The Ch. 1 vector review has a lot of math! It requires a detailed knowledge of trigonometry! Problem Solving A diagram or sketch is helpful & vital! I don’t see how it is possible to solve a vector problem without a diagram!

3 Coordinate Systems Rectangular (Cartesian) Coordinates “Standard” coordinate axes. A point in the plane is (x,y) If its convenient, we could reverse + & - -,++,+ -, -+, - A “Standard Set” of xy Coordinate Axes

4 Vector & Scalar Quantities Vector  Quantity with magnitude & direction. Scalar  Quantity with magnitude only. Equality of Two Vectors Consider 2 vectors, A & B A = B means A & B have the same magnitude & direction.

5 Vector Addition, Graphical Method Addition of Scalars: We use “Normal” arithmetic! Addition of Vectors: Not so simple! Vectors in the same direction: –We can also use simple arithmetic Example 1: Suppose we travel 8 km East on day 1 & 6 km East on day 2. Displacement = 8 km + 6 km = 14 km East Example 2: Suppose we travel 8 km East on day 1 & 6 km West on day 2. Displacement = 8 km - 6 km = 2 km East “Resultant” = Displacement

6 Adding Vectors in the Same Direction:

7 Graphical Method of Vector Addition For 2 vectors NOT along the gsame line, adding is more complicated: Example: D 1 = 10 km East D 2 = 5 km North. What is the resultant (final) displacement? 2 Methods of Vector Addition: –Graphical (2 methods of this also!) –Analytical (TRIGONOMETRY)

8 Graphical Method of Adding Vectors “Recipe” Draw the first vector. Draw the second vector starting at the tip of the first vector Continue to draw vectors “tip-to-tail” The sum is drawn from the tail of the first vector to the tip of the last vector Example:

9 Example: 2 vectors NOT along the same line. Figure! D 1 = 10 km E, D 2 = 5 km N. Resultant = D R = D 1 + D 2 = ? In this special case ONLY, D 1 is perpendicular to D 2. So, we can use the Pythagorean Theorem. D R = 11.2 km Note! D R < D 1 + D 2 (scalar addition )

10 D 1 = 10 km E, D 2 = 5 km N. Resultant = D R = D 1 + D 2 = ? The Graphical Method of Addition Plot the vectors to scale, as in the figure. Then measure D R & θ. Results in D R = 11.2 km, θ = 27º N of E D R = 11.2 km Note! D R < D 1 + D 2

11 This example illustrates general rules of graphical addition, which is also called the “Tail to Tip” Method. Consider R = A + B (See figure!). Graphical Addition Recipe 1. Draw A & B to scale. 2. Place the tail of B at the tip of A 3. Draw an arrow from the tail of A to the tip of B 4. This arrow is the Resultant R Measure its length & the angle with the x-axis.

12 Order Isn’t Important! Adding vectors in the opposite order gives the same result: In the example in the figure, D R = D 1 + D 2 = D 2 + D 1

13 Graphical Method of Vector Addition Adding (3 or more) vectors: V = V 1 + V 2 + V 3 Even if the vectors are not at right angles, they can be added graphically using the tail-to-tip method.

14 A 2nd Graphical Method of Adding Vectors (equivalent to the tail-to-tip method, of course!) V = V 1 + V 2 1. Draw V 1 & V 2 to scale from a common origin. 2. Construct a parallelogram using V 1 & V 2 as 2 of the 4 sides. 3. Resultant V = Diagonal of the Parallelogram from a Common Origin (measure length & the angle it makes with the x axis) See Figure Next Page! Parallelogram Method

15 Mathematically, we can move vectors around (preserving their magnitudes & directions) A common error! Parallelogram Method

16 Subtraction of Vectors First, Define The Negative of a Vector: - V  vector with the same magnitude (size) as V but with opposite direction. Math: V + (- V)  0 Then add the negative vector. For 2 vectors, V 1 & V 2 :

17 Subtracting Vectors To subtract one vector from another, add the first vector to the negative of the 2 nd vector, as in the figure below:

18 Multiplication by a Scalar A vector V can be multiplied by a scalar c V' = cV V'  vector with magnitude cV & same direction as V. If c is negative, the resultant is in the opposite direction.

19 Example Consider a 2 part car trip: Displacement A = 20 km due North. Displacement B = 35 km 60º West of North. Find (graphically) resultant displacement vector R (magnitude & direction). R = A + B. See figure below. Use ruler & protractor to find the length of R & the angle β. Answers: Length = 48.2 km β = 38.9º


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