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Published byEmery Fowler Modified over 9 years ago
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Digital Inspiration Strategy for Scotland’s Digital Media Industry
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Increase number & scale of companies platforms Encourage companies to play greater role in distribution & interactivity Develop more sophisticated understanding of value to be derived from sector Greater commitment to improving performance of creative ‘value-chain’ More profitable leverage of IPR Pilot programme of tax & fiscal benefits for Dundee Greater investor awareness &investor readiness Cultivate more ambitious national culture of acquisition Key Recommendations
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Digital Media Industry Map
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OPPORTUNITIES Infrastructure investment Next generation technologies Barriers to market low Digitally sophisticated customers Links to exploit digital media in other industries Regional spend targets for broadcasting THREATS Other nations and regions investing heavily in the sector Lack of supply of good propositions Distribution and large companies not embedded in the local economy Talent competition WEAKNESSES Not enough large companies Weak in distribution Limited focus for content topics Low ambitions for growth in many companies Lack of specialist investors Poor connections between research and company base STRENGTHS Good company base with leading business key segments Research strength in games, informatics and digital design Strategic focus Industry leadership Reputation for creative excellence Scotland the SWOT
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Innovation Find new markets & opportunities e.g. B2B More collaboration with technology providers, content producers & academia Innovate in business models Interactive Distribution Platforms Improve place in distribution & value chain Support development of new platforms Align inward investment effort Encourage inward migration Internationalisation Prioritise companies native to internet Encourage niche offering on global market Align agencies to promote inward investment Investment Make use of existing R&D tax credits Stimulate a more acquisitive culture Attract specialist investors Deliver new fiscal measures for games sector Infrastructure Encourage growth of organic communities Attract & retain talent Promote tri-central area & develop DMQs Education sector Enable speedy & profitable partnerships Realistic pricing structures for tertiary education Curriculum should develop digital literacy & promote economic value of creative arts Public sector Increase pace & value of support Prioritise investment for platforms Ensure funds are transparent & dynamic. Areas for Action
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To double the value of sector revenues to £6.3bn by 2012. More companies More companies of scale Moving up the value chain Increasing employment Growing our reputation Target
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The Strategy in a Nutshell
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