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EDL 681 Designing a Learning Experience for Higher Education 8/9/2015 Mary Jones
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TeacherMary Jones Subject AreaEarly childhood education Grade LevelCollege level Unit Title n/a Lesson Title Play in the lives of young children Materials/Resourc es Needed Index cards, computers, various child board games, jump rope, marbles, Jacks,
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A brief contextual description The school is a public University made up of a mixture of backgrounds and cultures. The school is highly noted and recognized bringing a rich high scale demeanor amongst the attendees. This specific class is taken Tues and Thursdays from 830am -9:30am.
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Use of Technologies I will use various implementation of technology in order to not only engage students but to enhance student interactions between me and my students, between students, and between the students and the course material. The specified technology I will use will be; Computers/ gamification Smart phone/ snapchat/ video recording- This technology will be utilized in the design to specifically to help student see how games have changed over time and computer games are helping child development as well. It will also help to get students using technology implementation in their classrooms as well showing them that social media can be more than just entertainment. I chose these technologies because I found it was very beneficial towards students making learning more accessible for students.
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Objective and Learning Outcomes This course offers an exciting exploration of the power of play in early childhood development and the early childhood curriculum. Objectives/ learning outcomes: Recognize the underpinning role of play in children’s early learning and development. Understand how to use the power of play to meet established early childhood curriculum goals. Integrate and enhance children’s academic development with children’s social, emotional, physical, and intellectual development. These are important to accomplish because it gives students a clear perspective as to how they can use play in the classroom to gain mastery of educational concepts.
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Prerequisites It is essential for students to know about school curriculum and how a variation of things can be implemented to help students towards mastery. Students must also know about child’s development. This skill will be communicated through an explicit overview and through various assignments.
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Learning Theories I believe my learning experience maps into Kolb’s learning theory for experiential learning. Experiential learning is learning by doing and has the learner directly handling the materiel that needs to be mastered. Experiential learning ties in the learners own experience towards the material with reflection and no one else’s. Within my lesson students are able to not only see the games but play them giving them an experiential learning effect. This then maps into the students learning process by helping them to think cognitively, set goals, observe, reflect in order to gain understanding. Furthermore, I related it to the Constructivism and Social theory specifically of theorist Lev Vygotsky and Jean Piaget. I related it to this theory because through individual constructivism individual learners construct meaning from their experiences. This specific strategy gave students more interest towards the lesson and was effective by motivating students to show what they learned.
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Strategies for checking learning outcomes At the end of class students will be asked to pause and check for understanding of what you’ve just did by completing a “Self-Check” exercise. Answering questions will help review what you’ve learned so far. Please complete Self- Check 1. Other strategies used can be observation of student activities, and through using ask/ answer interview oral questions throughout the lesson.
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Description of activities and guided practice The adults are first given an introduction to the class by writing about their favorite past time childhood experience with a favorite game. They are to then ask themselves Is play is important to child development and why? This will then spark discussion/ debating. Students are then told what they are going to learn and more importantly, why play is a necessity in child development. Teacher will present many stages of child development through play and present various theorist and their theories,
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Description of activities and guided practice The description of the activities are as follows; Activity 1- The learners are given assigned small groups, there groups are then given real world cards explaining real child games made for children. The group will identify and explain how that specified game helps child development.
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Description of activities and guided practice Activity 2- Students will be given the opportunity to play many games at various stations around the classroom through using online virtual gaming and using other specified games provided from, board games, jump rope to marbles, or even dolls. They are to take notes after each game they play in order to provide explanation of how it can facilitate child development or enhance children’s academic development with children’s social, emotional, physical, and intellectual development. They are to also provide explanation on how that game can be useful in the classroom curriculum. They will share their findings at the end of class.
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Closure evaluation I plan to assess student learning /outcome by evaluation of student projects listed below and giving a formal assessment on the various origins of child development through play. Open ended- questioning or even a one minute paper summary of task completed in class today, present a quick case study at end of lesson to hear student discussion.
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Independent Practice Task/ homework closure project- The specified groups will design a game for children that helps child development in some way. They will not only write the instructions to the game but video tape themselves or children playing the game. Students will then explain the importance of their game towards child development and how it can be implemented for use in the classroom. Students will submit their video to the entire class. All students will then create a snap chat application and make a video review for each other’s game with replying through snap chat. The instructor will take into account the wide range of backgrounds of learners. The instructor's role is as facilitator and expert to present the tasks and assist the learners if mistakes are made or help is requested.
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Resources Acerea, A. (2014) Emerging technology in higher education. NMC horizon report. Retrieved July 23, 2015. From http://www.smarthighered.com/2014/02/28/emerging-technology-in-higher-education/ http://www.smarthighered.com/2014/02/28/emerging-technology-in-higher-education/ Arlington, D. & Duzer, C. (1998). Project-based learning for adult English language learners. Retreived on June 20, 2015 from http://www.cal.org/caela/esl_resources/digests/ProjBase.html.http://www.cal.org/caela/esl_resources/digests/ProjBase.html Smith, M. K. (2001). David A. Kolb on experiential learning. The Encyclopedia of Informal Education. June 20, 2015. http://www.infed.org/biblio/b-explrn.htm.http://www.infed.org/biblio/b-explrn.htm
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