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Alice: A Free 3D Animation World for Teaching Programming.

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Presentation on theme: "Alice: A Free 3D Animation World for Teaching Programming."— Presentation transcript:

1 Alice: A Free 3D Animation World for Teaching Programming

2 Alice Requirements Modern Computer  500 MHz CPU or better  128 MB RAM or better  Video resolution of 1024 by 768 or better  VGA graphics card with 16 bit or better color  A sound card Does work on windows and macs

3 Why Learn to Program? Number of CS Majors is down 40%  Since 2001 Predicted to be one of the fastest growing fields through 2012  US Dept of Labor The number of jobs in computing is now greater than in 2001  And growing We are facing a massive shortage of people  With knowledge of computing

4 Why don’t Students want to Program? Myth: all the jobs are going overseas  Less than 1% have Myth: You have to be a nerd or geek  Programming won’t turn you into a nerd or geek Students perception of programming:  Too hard  Not interesting  Not relevant  Not creative  Not social  Too math based

5 Why Use Alice? Students find using Alice  Easier than textual programming No syntax errors  Motivating People love to tell stories  Relevant Students are used to 3d games and animated movies  Creative Like being the director of a movie or play  Social Share what was created

6 Getting Started Install Alice  Copy folder from CD Start Alice  Double Click on Icon (Alice.exe) Wait for Alice to start  Can take a few minutes

7 Pick a World Click on the Examples tab  And click on a world to open it  You might need to scroll down to see this world

8 Playing the Movie To play a saved movie  Click the Play button The movie or game will start to play in a separate window  Click on target to play this movie Most example worlds will just start to play

9 Create Your Own Movie Click on File  Then New World Click on a template  Background and ground type

10 Add Objects To the World Click the Add Objects button Select an Object Category from the Local Gallery Select Local Gallery to get back from a category  To the list of categories

11 Add Objects to the World Select an object to add  Click on object to select Click Add Instance to world Button  Or drag the object and drop it into position in the world

12 Position an Object in the World Once the object is in the world  You can move it by Dragging it with the mouse  Or using the mouse controls Click the Undo button to undo the last action

13 Mouse Controls Use mouse control buttons (from left to right)  To move object left, right, forward, back  Up and down  Turn left or right  Turn forward or backwards  Tumble the object (free rotation)  Resize object  Copy the object

14 Deleting an Object Click on the object you want to delete  The object will be displayed with a bounding box around it Click the right mouse button  Select delete from the pop-up menu

15 Posing an Object You can move just a part of an object  Click affect subparts box under mouse controls Select a part to move with the mouse  Mouse controls will affect just that part Or use the object tree  To pick the part to move

16 Ask Objects to do Things in Methods In object-oriented programming we ask objects to do things  They can refuse  They ‘know’ how to do things In Alice we will do this in a method  A named set of requests to objects  The play button executes world.my first method Please clean your room Sure

17 Viewing Methods Click the Done button to stop adding objects to your scene Click the object that you want to do something  In the object tree Click on the Methods tab  To see the methods this object already knows

18 Use Methods Drag method names from the details window Methods area  to world.my first method Can Group Methods  Do in order One after the other  Or Do together At the same time

19 Moving and Deleting a Method You can pick up a method and move it  Click on left (dotted) edge and drag it  Legal places to drop it will have a green line To delete move to the trash can  Or right click and pick delete from the popup menu

20 Posing an Object using the Menu You can also use a popup menu to pose an object  Right click on an object in the object tree to bring up the methods Select a method to execute it Click on the Undo button to undo this action

21 Quad View Use the Quad View to get multiple views of your objects  Normal camera view  From the top  From the right  From the front Can zoom And move the view Click here to see Quad View

22 Camera Controls Use camera controls to change the starting camera view  Move up, down, left, right  Drive forwards, backwards, rotate left, rotate right  Tilt (rotate) camera forwards or backwards

23 Saving a World Click on File and Save World Tell it where you want to save it  Give it a name To open a saved world  Click on File, Open World Pick the saved world

24 Creating a Method To teach an object to do a new thing  Create a new method  Name the method  Drag other methods into the new method  When you are done use the new method in world.my first method

25 Creating a Class A class can ‘inherit’ from an existing class  Right click on object in object tree and rename it Right click and select save object (really save class)  Create copies of the object using mouse controls Know the same methods  To make the methods work on any object of the class Add a parameter for the object that it is invoked on To move sub-parts need part named function  Be careful typing the name of the part  Case sensitive

26 Creating People You can use the she builder and he builder to build custom people  In the people category  Control the skin color, hair, eyes, body, and clothes

27 Saving a Position Click the more controls button Drop a dummy  At the camera  Or at an object Can move the camera to a dummy Can set an object to the dummy’s position

28 What can you teach with Alice? Basics of Object-Oriented Programming  Objects and Classes  Methods and Parameters  Inheritance (the concept of it) Alice doesn’t fully support inheritance  Iteration (looping)  Conditionals  Recursion  Lists and list processing  Arrays  Algorithm design, implementation, and testing Basics of Event-driven programming

29 Alice Tutorials Click on File then Open World Click on the Tutorial tab  And then click on a tutorial to run  When you finish with one tutorial do the next the same way

30 Georgia Institute of Technology

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