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Young Egyptians have demonstrated a high level of self-empowerment and civic responsibility within the last years. Many Innovation Hubs are hosting brilliant.

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Presentation on theme: "Young Egyptians have demonstrated a high level of self-empowerment and civic responsibility within the last years. Many Innovation Hubs are hosting brilliant."— Presentation transcript:

1 Young Egyptians have demonstrated a high level of self-empowerment and civic responsibility within the last years. Many Innovation Hubs are hosting brilliant minds, and several green technology start-ups or young NGOs create and implement projects redesigning society and everyday life in a more sustainable and desirable way. The use of new technologies combined with severe ecological problems at the Nile resulted in a number of projects and initiatives to raise peoples awareness for issues such as waste management and energy consumption But also informal education networks found their way on the agenda and issues such as peer-to- peer education and informal knowledge sharing networks are on the agenda. Within this course you can work on your own projects, tackle down wicked problems within your organization or work on a virtual brief in order to get familiar with the methodology of 'Design Thinking' Having a look at the more general picture of society’s transformation we will also get familiar with approaches such as “transformation design“, “social innovation trough design thinking“ and „ systems thinking“. The participants can reflect upon their role as co-creators and co-designer of new learning, communication and business patterns within their local community. Lecturer: Daniela Marzavan Daniela.Marzavan@htw-berlin.de Design Thinking Workshops icecairo 3.-7. Nov. 2013 Icealex 9.-13. Nov.2013

2 What is known as 'Design Thinking' is a 'social practice' that cleverly combines traditionally different mindsets: the rationality of the engineer, the creativity of the entrepreneur and the empathy of the designer. Multidisciplinary and multicultural teams collaborate within a semi-structured path of iterations in order to create choices for solving wicked, complex problems. In this workshop you will get to know the main tools and theories behind Design Thinking and connected approaches. You will train/develop skills such as: prospective, analytical thinking, scenario building, conceptual work, presentation skills, creative problem solving, team-work abilities, systemic thinking. The main goal is to give a first introduction to Design Thinking and start training trainers to be part of a peer-to-peer education system, where innovation and idea management techniques can be taught and learned mutually. We will carry out the practice on 'Design Thinking' with concrete challenges form your local community. Such as waste management, alternative energy, informal education. Participants can propose a challenge/brief of their everyday life? Lecturer: Daniela Marzavan Daniela.Marzavan@htw-berlin.de Design Thinking Workshops icecairo 3.-7. Nov. 2013 Icealex 9.-13. Nov.2013

3 Day one ICE Cairo Nov 3 rd ; ICE Alexandria Nov 9 th Open Evening- General Introduction to Design Thinking. Open to everybody even if you cannot attend the rest of the workshop. Networking, community building, idea sharing and experience exchange. If local projects would like to present their work, that would be very enriching and inspiring! Day two, three and four ICE Cairo Nov 4 th -6 th : ICE Alex Nov 10 th -13 th 3-days intensive workshop- field research, prototyping and testing Day five ICE Cairo Nov 7 th ; ICE Alex Nov 13 th Reflection upon the methodology, its weaknesses and strengths within the Egyptian context. This day is interesting for participants who could like to co-develop the peer-to-peer design thinking education network and be 'pioneer DT trainer' Lecturer: Daniela Marzavan Daniela.Marzavan@htw-berlin.de Design Thinking Workshops icecairo 3.-7. Nov. 2013 Icealex 9.-13. Nov.2013

4 How do I make myself more creative? How do we expand innovation beyond new technology? How to educate future innovators? How might we manage an innovation portfolio? How might we redesign large-scale systems? How might we design wellness into work? How do we get better at divergent thinking? How do we learn to think out of the box? How do we garden the values? How might we redesign mindsets? How can we design the future?

5 Steps in a Design Thinking Process UNDERSTAND Understanding is the first phase of the design thinking process. During this phase, students immerse themselves in learning. They talk to experts and conduct research. The goal is to develop background knowledge through these experiences. They use their developing understandings as a springboard as they begin to address design challenges. OBSERVE Students become keen people watchers in the observation phase of the design thinking process. They watch how people behave and interact and they observe physical spaces and places. They talk to people about what they are doing, ask questions and reflect on what they see. The understanding and observation phases of design thinking help students develop a sense of empathy. DEFINE In this phase of design thinking the focus is on becoming aware of peoples’ needs and developing insights. The phrase “How might we....” is often used to define a point of view, which is a statement of the: user + need + insight This statement ends with a suggestion about how to make changes that will have an impact on peoples’ experiences. IDEATE Ideating is a critical component of design thinking. Students are challenged to brainstorm a myriad of ideas and to suspend judgment. No idea is to far-fetched and no one’s ideas are rejected. Ideating is all about creativity and fun. In the ideation phase, quantity is encouraged. Students may be asked to generate a hundred ideas in a single session. They become silly, savvy, risk takers, wishful thinkers and dreamers of the impossible...and the possible. PROTOTYPE Prototyping is a rough and rapid portion of the design process. A prototype can be a sketch, model, or a cardboard box. It is a way to convey an idea quickly. Students learn that it is better to fail early and often as they create prototypes. TEST Testing is part of an iterative process that provides students with feedback. The purpose of testing is to learn what works and what doesn’t, and then iterate. This means going back to your prototype and modifying it based on feedback. Testing ensures that students learn what works and what doesn’t work for their users.


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