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P250 General Educational Psychology
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educational psychology {ed psych} {learning sciences} “the study of how humans learn in educational settings, the effectiveness of educational interventions, the psychology of teaching, and the social psychology of schools as organizations.” --wikipedia
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educational psychology “the study of how humans learn in educational settings, the effectiveness of educational interventions, the psychology of teaching, and the social psychology of schools as organizations.” big questions: How do people learn? Where, why, and when do people learn? What motivates people to learn? What role does creativity play in learning? When learning is hard, why do some people persist when others give up?
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focus on learning ecologies the college experience (including but not limited to coursework) semiformal learning environments (museums, libraries, art galleries, etc.) online social networks (facebook, wikipedia, etc.) video games
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key themes learning theory: how do people learn? higher order thinking & metacognition: How do people know what they know (& use knowledge effectively)? creativity: what leads to divergent thinking? motivation: what makes people persist despite obstacles?
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edPsych & technology {new media} {networked technologies} {social media} Big question: How does technology change how people learn?
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edPsych & HOMAGO (hanging out, messing around, & geeking out) hanging out “ongoing, lightweight social contact” ex: shopping, listening to music, reading / looking at photos messing around experimentation / play ex: tooling around online, making videos geeking out “intense commitment or engagement” ex: writing fan fiction, designing websites
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self introduction Make a list of 2-3 things you think you “geek out” about (or have an “intense commitment or engagement” with) Introductions—say: Your name Your hometown & major One thing you geek out about that you think makes you unique in this class If anybody else also geeks out about that thing, you have to pick something new
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edPsych & HOMAGO what kinds of learning is possible through each genre of participation? (and why?)
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big idea #1: social learning learning that: happens collaboratively, through interactions between individuals (& culture); has social effects (changes a community or culture); and changes the individuals engaged in the learning activity. Although social learning has always been around, new technologies make social learning more possible, more powerful, and more accessible to more people.
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“stump the expert” What similarities & differences were there between our lists? Why? How was the list generating process different for the large group vs. the one expert? What do you think was learned?
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about this class required readings HOMAGO research articles wikipedia additional online readings lectures detail / elaborate key ideas immersive learning experiences game play editing wikipedia visiting the Wonderlab
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technology requirements you need a computer or laptop if you don’t own a computer or laptop, you will need to use IU’s computer labs You may bring your laptop to class You may use other technologies when relevant & useful
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assignments require immersion + reflection encourage creativity encourage multimodality Choose 3: HOMAGO personal profile Semiformal learning environment profile creative production + creativity fair game play+ game fair
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for next time Be sure to buy the book! Read “Minds on Fire” (available in Oncourse) Read the syllabus & bring questions
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