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Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #1.

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Presentation on theme: "Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #1."— Presentation transcript:

1 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #1 all loops initialization – set up the loop decision – control for when to stop loop (continue while condition is true) update – you must “approach” the false condition in some way body – the group of actions that you will take while the loop is executing

2 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #2 The while Loop While loop is a “pre-condition” loop The decision comes first Example: WhileLoop.javaWhileLoop.java

3 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #3 The while loop Flowchart statement(s) true boolean expression? false

4 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #4 The do-while Loop The do-while loop is a post-test loop, which means it will execute the loop prior to testing the condition. The do-while loop, more commonly called a do loop, takes the form: do{ statements }while(condition); Example: TestAverage1.javaTestAverage1.java

5 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #5 The do-while Loop Flowchart statement(s) true boolean expression? false

6 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #6 The for Loop The for loop is a specialized form of the while loop, meaning it is a pre-test loop. The for loop allows the programmer to initialize a control variable, test a condition, and modify the control variable all in one line of code. The for loop takes the form: for(initialization; test; update) { loop statements; } Example: Squares.javaSquares.java

7 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #7 The for Loop Flowchart statement(s) true boolean expression? false update

8 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #8 The Sections of The for Loop The initialization section of the for loop allows the loop to initialize its own control variable. The test section of the for statement acts in the same manner as the condition section of a while loop. The update section of the for loop is the last thing to execute at the end of each loop. Example: UserSquares.javaUserSquares.java

9 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #9 The for Loop Initialization The initialization section of a for loop is optional; however, it is usually provided. Typically, for loops initialize a counting variable that will be tested by the test section of the loop and updated by the update section. The initialization section can initialize multiple variables. Variables declared in this section have scope only for the for loop.

10 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #10 The Update Expression The update expression is usually used to increment or decrement the counting variable(s) declared in the initialization section of the for loop. The update section of the loop executes last in the loop. The update section may update multiple variables. Each variable updated is executed as if it were on a line by itself.

11 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #11 Modifying The Control Variable It is bad programming style to update the control variable of a for loop within the body of the loop. The update section should be used to update the control variable. Updating the control variable in the for loop body leads to hard to maintain code and difficult debugging.

12 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #12 Multiple Initializations and Updates The for loop may initialize and update multiple variables. for(int i = 5, int j = 0; i < 10 || j < 20; i++, j+=2){ loop statements; } Note that the only parts of a for loop that are mandatory are the semicolons. for(;;){ loop statements; }//infinite loop. If left out, the test section defaults to true.

13 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #13 Running Totals Loops allow the program to keep running totals while evaluating data. Imagine needing to keep a running total of user input. Example: TotalSales.javaTotalSales.java

14 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #14 Sentinel Values Sometimes (usually) the end point of input data is not known. A sentinel value can be used to notify the program to stop acquiring input. If it is a user input, the user could be prompted to input data that is not normally in the input data range (i.e. –1 where normal input would be positive.) Programs that get file input typically use the end- of-file marker to stop acquiring input data. Example: SoccerPoints.javaSoccerPoints.java

15 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #15 Nested Loops Like if statements, loops can be nested. If a loop is nested, the inner loop will execute all of its iterations for each time the outer loop executes once. for(int i = 0; i < 10; i++) for(int j = 0; j < 10; j++) loop statements; The loop statements in this example will execute 100 times. Example: Clock.javaClock.java

16 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #16 The break And continue Statements The break statement can be used to abnormally terminate a loop. The use of the break statement in loops bypasses the normal mechanisms and makes the code hard to read and maintain. It is considered bad form to use the break statement in this manner.

17 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #17 The continue Statement The continue statement will cause the currently executing iteration of a loop to terminate and the next iteration will begin. The continue statement will cause the evaluation of the condition in while and for loops. Like the break statement, the continue statement should be avoided because it makes the code hard to read and debug.

18 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #18 Deciding Which Loops to Use The while loop: Pretest loop Use it where you do not want the statements to execute if the condition is false in the beginning. The do-while loop: Post-test loop Use it where you want the statements to execute at least one time. The for loop: Pretest loop Use it where there is some type of counting variable that can be evaluated.

19 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #19 File Input and Output Reentering data all the time could get tedious for the user. The data can be saved to a file. Files can be input files or output files. Files: Files have to be opened. Data is then written to the file. The file must be closed prior to program termination. In general, there are two types of files: binary text

20 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #20 Writing Data To a File Objects from the following classes are used to write data to files: FileWriter – This class allows basic file writing functionality. PrintWriter – This class allows the programmer to write files using the same style that is used to write to the screen (i.e. print and println).

21 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #21 The FileWriter Class The FileWriter clas provides other classes with the basic file writing functionality. System.out.println(“Enter the filename.”); filename = Keyboard.readString(); FileWriter fwriter = new FileWriter(filename); This will create an object that can access the file filename. Warning: if the file already exists, it will be erased and replaced with the new file.

22 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #22 The PrintWriter Class The PrintWriter class adds to the functionality of the FileWriter class. The PrintWriter cannot directly access the file but must work through the FileWriter class. The PrintWriter needs a FileWriter object in order to work: FileWriter fwriter = new FileWriter("StudentData.txt"); PrintWriter outputFile = new PrintWriter(fwriter);

23 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #23 The PrintWriter Class Once linked to the fwriter object, the outputFile object can talk to the file. outputFile.open(); outputFile.println(“Jim”); outputFile.close(); Just as with the System.out object, the println method of the PrintWriter class will place a newline character after the written data. The print method can be used to avoid writing the newline character.

24 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #24 Exceptions When something unexpected happens in a Java program, an exception is thrown. The method currently executing when the exception is thrown must either handle the exception or pass it up the line. Handling the exception will be discussed later. To pass it up the line, the method needs a throws clause in the method header.

25 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #25 Exceptions To insert a throws clause in a method header, simply add the word throws and the name of the expected exception. The class Exception can be used to catch all exceptions. public static void main(String[] args) throws IOException{…} File I/O is a checked exception (meaning the exception must be handled or passed up). A program with file I/O will generate a compile-time error if the exception is not handled or passed up. Example: FileWriteDemo.javaFileWriteDemo.java

26 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #26 Appending Text to a File To avoid erasing a file that already exists: Create a FileWriter object using an optional boolean argument that tells the object to append data to the file. FileWriter fwriter = new FileWriter(“filename”, true); Data written to a file created in such a manner will be appended to the end of the current file.

27 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #27 Specifying a File Location Windows’ Crazy Backslash Windows evolved from DOS. Since DOS was simply a hacked version of CP/M, it maintained the backslash (\) as a directory separator. Remember, if the backslash is used in a String literal, it is the escape character so there must be two of them. FileWriter fwriter = new FileWriter("A:\\PriceList.txt"); PrintWriter outputFile = new PrintWriter(fwriter);

28 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #28 Specifying a File Location This is only necessary if the backslash is in a String literal. If the backslash is in a String object then it will be handled properly. Fortunately, Java allows Unix style filenames using the forward slash (/) to separate directories. FileWriter fwriter = new FileWriter("/home/rharrison/names.txt"); PrintWriter outputFile = new PrintWriter(fwriter);

29 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #29 Reading Data From a File Java provides several classes to read data from a file. FileReader Open an existing file for reading and establish a connection with it. BufferedReader Uses a buffer to allow the reading of full lines of text at a time rather than one byte at a time.

30 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #30 The FileReader and BufferedReader Classes System.out.print("Enter the filename: "); filename = Keyboard.readString(); FileReader freader = new FileReader(filename); BufferedReader inputFile = new BufferedReader(freader); The lines above: Prompt the user for a filename. Get the filename from the user. Create an instance of the FileReader class that is associated with the filename. Create an instance of the BufferedReader class that buffers the instance of the FileReader class.

31 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #31 The FileReader and BufferedReader Classes Once an instance of BufferedReader is created, lines of text can be read in. customerName = inputFile.readLine(); A file pointer is created when the file is first opened. As the file is read, the pointer moves to indicate the text that is to be read next.

32 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #32 Exceptions The FileReader and BufferedReader classes can throw exceptions. A throws IOException clause needs to be placed on the method header of the method that instantiates a FileReader or BufferedReader object. Also, any method that uses a FileReader or BufferedReader needs a throws IOException clause.

33 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #33 Detecting The End of a File The readLine() method of the BufferedReader class will return null if the end of the file has been reached. FileReader freader = new FileReader(filename); BufferedReader inputFile = new BufferedReader(freader); // Read the first item. String str = inputFile.readLine(); // If an item was read, display it // and read the remaining items. while (str != null) { System.out.println(str); str = inputFile.readLine(); } inputFile.close();// close the file when done.

34 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #34 Reading a File Flowchart Read the first item (priming read) Process the item Close the file Read next item Open the file Did readLine() return null? Example: FileReadDemo.java FileReadDemo.java

35 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #35 String Value Conversion The readLine() method of the BufferedReader class only reads in text as a String object. Strings that represent numbers can be converted and stored into primitive variables. Java provides wrapper classes that make conversion easy.

36 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #36 String Value Conversion MethodDescription Integer.parseInt(str) This method accepts a string that contains a number and returns the number as an int. Short.parseShort(str) This method accepts a string that contains a number and returns the number as a short. Byte.parseByte(str) This method accepts a string that contains a number and returns the number as a byte. Long.parseLong(str) This method accepts a string that contains a number and returns the number as a long. Float.parseFloat(str) This method accepts a string that contains a number and returns the number as a float. Double.parseDouble(str) This method accepts a string that contains a number and returns the number as a double. Example: FileSum.javaFileSum.java

37 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #37 The Random Class Some applications, such as games and simulations, require the use of randomly generated numbers. The Java API has a class, Random, for this purpose. To use the Random class, use the import statement and create an instance of the class. import java.util.Random; Random randomNumbers = new Random();

38 Starting Out With Java 5 Control Structures to Objects By Tony Gaddis Copyright © 2005, Pearson Addison-Wesley. All rights reserved. Chapter 4 Slide #38 Some Methods of the Random Class MethodDescription nextDouble() Returns the next random number as a double. The number will be within the range of 0.0 and 1.0. nextFloat() Returns the next random number as a float. The number will be within the range of 0.0 and 1.0. nextInt() Returns the next random number as an int. The number will be within the range of an int, which is –2,147,483,648 to +2,147,483,648. nextInt(int n) This method accepts an integer argument, n. It returns a random number as an int. The number will be within the range of 0 to n. Example: MathTutor.javaMathTutor.java


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