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© 2007 IBM Corporation Game Tomorrow! The Science - and Future - of Gaming.

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Presentation on theme: "© 2007 IBM Corporation Game Tomorrow! The Science - and Future - of Gaming."— Presentation transcript:

1 © 2007 IBM Corporation Game Tomorrow! The Science - and Future - of Gaming

2 © 2007 IBM Corporation A brief history of gaming…

3 © 2007 IBM Corporation It all s tarted with just a blip…  The first game “consoles” did only one thing – play Pong!  Cost you a quarter in the arcade before you could buy it for your home

4 © 2007 IBM Corporation Games are really speeding up! Gran Turismo (Playstation, 1997)Gran Turismo HD (Playstation 3, 2008 est.) 34 “megahertz” 3.2 “gigahertz” 95 times more powerful! This means games are:  Faster  More realistic  More complex  Cooler!

5 © 2007 IBM Corporation What if other things advanced as fast as game processors? – Went 88 MPH – Got 12 MPG – Go 180,224 MPH – Get 24,576 MPG If, in 1973: Today, it would: – Take 8.8 seconds to fly from L.A. to New York City That’s because processor capabilities double every 3 years! A Rolls-Royce And an airplane would:

6 © 2007 IBM Corporation Game consoles are really supercharged computers! 1 TFlop 1 GFlop Game Processor PC Processor

7 © 2007 IBM Corporation What makes it all work?

8 © 2007 IBM Corporation It starts with the engine…  250 million ultra-tiny transistors (and every one of them has to work correctly!)  9 brains (what we call “cores”) working together  Hundreds of engineers from three companies in Japan and the US, and three years to build it  Designed to work faster and be more realistic Here’s what it takes to create an advanced gaming chip

9 © 2007 IBM Corporation But it’s about much more than the chips…  Hardware  Software  Networking  Story  Chips, graphics cards, memory, fans, power supplies  Operating systems, sound & graphics capabilities  Characters, design, plot, levels  So you can play against others …and most importantly,  The educated, creative people who make games!

10 © 2007 IBM Corporation So where is this all going?

11 © 2007 IBM Corporation What else can gaming technology do?  Cure diseases  Help you learn more quickly  Help businesses make money  Make our country safer It’s more than a game!

12 © 2007 IBM Corporation For example, “regular” technology can just show this… But game technology can help show this…

13 © 2007 IBM Corporation Gaming is new way of looking at computing! Individual Connected Inside Level of Interaction Time

14 © 2007 IBM Corporation  IBM’s “World Community Grid” links the “unused” power of 450,000 computers to help: – Create new AIDS medicines – Find and diagnose cancer earlier – Understand the human body  A network of game consoles can push these efforts into high gear And if we link the power of thousands of game consoles, anything’s possible!

15 © 2007 IBM Corporation  Teen Second Life: A 3D online space where your “avatar” lives  You can build virtual buildings and machines, socialize and exchange ideas with other teens, - even start a business!  Soon, different 3D worlds will connect like Web sites! Imagine the whole Internet looking like a game!

16 © 2007 IBM Corporation So what kind of jobs of the future will involve gaming technology?  In the future you could be using technology developed for gaming to: – Build a skyscraper – Design a car – Cure a disease – Protect the environment – Run a business

17 © 2007 IBM Corporation Do you want to be part of this?  Do well in school!  Spend extra time on math & science – it all starts with algebra!  Communicate your ideas effectively – through both speaking and writing  Learn to work with others

18 © 2007 IBM Corporation


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