Download presentation
Presentation is loading. Please wait.
Published byHollie Henderson Modified over 8 years ago
1
© Houari Abdallahi, James Lawton, Deniz Ozsen, Christine Dubreu Virtual Environments: Tracking
2
Outline Introduction History Framework for Suitability 6DOF, Inside-out, Outside-in Different Technologies: Mechanical Systems Optical Magnetic Acoustic Inertial Comparison of Technologies Conclusions Effects of inaccurate Position Tracking Performance Requirements for VR Illusion
3
Position Tracking The real time tracking of the position and orientation of points in space. Tracking the head to control view generation and tracking a pointing device for interaction with the virtual environment.
4
History Egyptian Groma The groma consists of stones hanging from sticks set at right angles to one another. Distant objects could be marked out against the position of the stones in a horizontal plane.
5
History The first head-mounted display system. The Sword of Damocles
6
Framework for Suitability Resolution and accuracy Responsiveness: Sample Rate Data Rate Update Rate Lag Robustness Registration Sociability Range of operation Fitness for Tracking Multiple Objects
7
Tracking Technologies Surging (depth) Swaying (width) Heaving (length) Rolling Pitching Yawing
8
Tracking Technologies The main tracking technologies used are mechanical, magnetic, acoustic, inertial and optical. Most can be classified as: Outside-in Inside-out
9
Mechanical Trackers First systems used Linkages attached to a fixed point Relies on the known geometry of solid linkages Typically measures joint angles
10
Mechanical Trackers Some example systems
11
Mechanical Trackers Sword of Damocles
12
Evaluation Advantages Accurate Reliable (low lag) Force-feedback No Line of Sight or Magnetic Interference Problems Disadvantages Motion Restriction Poor Sociability Mechanical Part Wear-out
13
Optical Trackers Setup Detectors Light Inside/Out Outside/In
14
Fixed Transducer System Relies on Known Distance between Emitters and Sensors Most Common Outside-In & Inside-Out Technologies
15
Advances in Optical Tracking
16
HiBall-3100 An inside-out optical system by 3rdTech Autocalibration 12’x12’ to 40’x40’ setups 2,000Hz tracker update 0.2mm, 0.01° resolution Redundancy avoids occlusions
17
ARTtrack2 Made by A.R.T GmbH Several configurations –Camera with built-in flash –Separate flash (flash can work through walls, if they transmit IR) –Stereo cameras
18
ARTtrack2 Made by A.R.T GmbH Several configurations –Camera with built-in flash –Separate flash (flash can work through walls, if they transmit IR) –Stereo cameras
19
ARTtrack2 Made by A.R.T GmbH Several configurations –Camera with built-in flash –Separate flash (flash can work through walls, if they transmit IR) –Stereo cameras
20
Pattern Recognition System Compares Known Patterns to Sensed Patterns LED Array Symbols Real objects
21
Laser Ranging Light Transmitted onto Object Changes in Reflected Light Sensed Example: Medicine
22
Optical Tracker Evaluation Advantages High Availability High Date Rates Good Sociability No Magnetic Interference Problems High Accuracy Disadvantages Complexity Expense Range Error Weight Line of Sight
23
Mechanical Vs Optical Trackers Mechanical No Line of Sight Problems Poor Sociability Cumbersome No Environmental Error Good Responsiveness Static Accuracy Optical Line of Sight Requirement Potential High Sociability Not Necessarily Cumbersome Possible Errors from Lighting Better Responsiveness Variable Accuracy (Range)
24
Magnetic/Electromagnetic Trackers Emitter: Device that generates a magnetic field Sensor: Device that measures the surrounding magnetic field Advantages –Very low latency (~5ms) –Unaffected by sensor occlusion by non-ferromagnetic objects Ability to track multiple users promotes Sociability Problems –Sensitive to interference by magnetic fields from devices in the working area –Distortion of magnetic field by metallic objects –Can make up for this using digital filtering algorithms, however, this lowers the data rate! –Magnetic field diminishes with distance limited range of operation Two varieties –AC Emitter (e.g. Polhemus) –DC Emitter (e.g. Ascension) less distortion of magnetic field by metallic objects better!
25
Magnetic Trackers - Examples Ascension Flock of Birds –DC –Up to 4 sensors –Long range coverage easily added by using “Extended Range Transmitter” –Update Rate: up to 144Hz –Accuracy of position: 1.8mm RMS –Accuracy of orientation: 0.5° RMS Polhemus Fastrak –AC –Single transmitter, up to 4 sensors –Update rate: 120Hz (for single receiver) –Latency: 4ms –Accuracy of position: 1mm RMS –Accuracy of orientation: 0.15° RMS
26
Acoustic Trackers Emitter: Device that generates an acoustic wave of a certain frequency (speaker) –Usually ultrasonic (> 20kHz) Sensor: Device that registers sound (microphone) Advantages –Inexpensive –Can get high data rates, and high accuracy Problems –Sensor occlusion –Interference by acoustic noise, such as keys jingling, and echoes from walls Two varieties Time-of-Flight (TOF) Trackers –Low speed of sound low data rate –Speed of sound affected by environmental factors such as temperature, pressure Phase Coherent (PC) Trackers –Higher data rate –Can get position wrong by multiples of wavelength when object moves too fast
27
Acoustic Trackers – Examples (1) Component of Intersense Trackers (e.g. IS 900) –TOF tracking –SoniDiscs, mounted on SoniStrips on ceiling, generate 40kHz signals –At the same time, “Tracked Station” starts counter –When signal arrives at “Tracked Station”, counter stops Logitech Red Baron: ultrasonic headtracker Mattel Power Glove
28
Acoustic Trackers – Examples (2) In2Games Gametrak –Accuracy: 1mm –Working volume: 3m cube
29
Inertial Trackers Sensors mounted on object that measure relative changes in position and orientation How it works –Change in position: Accelerometer –Change in orientation: Inclinometer Advantages –Autonomous: tracker on object “knows” where it is Problems –All measurements are relative Cumulative ranging errors!
30
Inertial Trackers - Example Component of Intersense Trackers (IS 900) –Combined with acoustic tracking
31
Comparison of Technologies (1) MechanicalOpticalMagneticAcoustic Accuracy and Resolutio n Good Decrease as working volume increases (mul- tiple emitters sensors) Good in small working volume Accuracy affec- ted by ferroma- gnetic objects Good Respon- siveness Good Well suited to real time applications Relatively low data rates Filtering can introduce lag TOF : Good in small ranges PC : Respon- siveness unaffected by range
32
Comparison of Technologies (2) MechanicalOpticalMagneticAcoustic Robustness Good Not sensitive to environmen- tally induced errors Good Some systems affected by ambient light Ferromagnetic objects create eddy currents that cause ranging errors TOF : Vulne- rability to ranging errors PC : Excellent. High data rates unaffected by range Sociability Limited range Two systems cannot occupate the same volume Range-accuracy (multiple E/S) Inside out sys- tems more fit for tracking multiple objects Vulnerable to occlusion Small working volume (eddy currents increase with field strength) Multiple emitters Unaffected by non ferromagne- tic occlusions TOF : Small effective volumes PC : Large working volume vulnerables to occlusion
33
Comparison of Technologies (3) Mechanical –Cumbersome, well suited to force feedback –Successful applications in Telerobotics Optical –Compromise between range and accuracy –Successfully used in cockpits Magnetic –Relatively inexpensive, most commonly used in current VR research –Successfully used in cockpits Acoustic –Starting to appear in marketplace
34
Effects of inaccuracy The tracked object can appear to be somewhere it is not –When the tracked object is a part of the body, the illusion of the simulated space tends to break down If a position tracker reports inaccurate data, the user has to construct a mental model of the surrounding space from incompatible data. –Conflict between perceived visual space and perceived proprioceptive space –As the visual information tends to dominate, users can experiment motion sickness.
35
Visual-proprioceptive conflicts Contention between the observed position of a limb and its felt position –Mismatches between the computer generated image and the vestibular system –The user will adjust input values to match with the visual informations Lag in reported body movement –The user will minimize rapid movements that accentuate the visual- proprioceptive conflict –This inhibits natural movements and can interfere with the applications requiring naturalistic simulations Jitter or oscillation of the represented body part –Strongly contribute to motion sickness
36
Performance requirements The performance should be studied in terms of perceptual datas and motion dynamics A gap exists between perceptual understanding and technical practice This gap is not a barrier to current developpement as the user unconsciously ajusts the visual or proprioceptive processes We must understand the performance requirements of the human perceptive system
37
Summary We have discussed several position-tracking technologies and established a framework for suitability. A VR application should provide the following : –High data rates for accurate mapping without lag –High tolerance to environmentally induced errors –Consistent registration between physical and virtual environments –Good sociability so that multiple users can move freely All of the technologies display both strengths ans weaknesses. The ultimate tracker will probably not be developped from a single technology, but as a hybrid of these technologies.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.