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HCI Prototype Presentation July 12, 2011
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Agenda Concept Assumptions Prototype / Storyboard
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Concept Trivial Purfuit Trivial Purfuit is a computer game used to test knowledge of the U.S Declaration of Independence. The style of this game is very similar to that of Trivial Pursuit ® from Hasbro Games. It will support game play between 2-4 players, and will have an easily extensible database of questions & answers. The general audience for this application will be high school civics students.
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Assumptions First, and foremost, keep it simple! While there are certainly a lot of interesting thing we could do with this project, we are focusing on meeting customer requirements first. Nice add-ons or advanced features will only be done if time permits.
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Assumptions Software is not networked All players play together using a single instance of the application on a single machine Just like playing a traditional board game
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Assumptions Certain control elements are left to the players, rather than the software Time restrictions Providing answers to questions Assessing correctness of provided answers Just like playing a traditional board game
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Prototype Given the simple design approach afforded by these assumptions, let’s walk through the associated GUI screens and control flows.
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Welcome Screen
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Help & Instructions
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Start New Game
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The Game Board
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Rolling The Dice
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Selecting A Square
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Question
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Answer
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Continuing Turn
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Getting Some Cake
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Wrong Answer
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Roll Again
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On The Hub
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Going For The Win
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Game Over
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Questions ?
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