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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 United Fund Advisors & University of Oregon Collaborative Technology Programming Session April 12, 2007 Collaborative Environments for Learning, Research, and Work Andrew R. Bonamici Associate University Librarian, Instructional Services University of Oregon
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 OUTLINE Physical environments for collaboration Converged physical/virtual environments Virtual environments Emerging collaborative tools Conclusion
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 Physical Learning Environments General Classrooms: Seminar Rooms Small, Medium & Large Classrooms Lecture Halls Distance education classrooms Flexible/Interactive Computer Classrooms
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 LEARNING COMMONS Typical features: computer labs with multimedia production capabilities, collaborative computing spaces, rehearsal space for students preparing presentations, peer consultation and tutorial services, and electronic classrooms. Usually situated in libraries to leverage existing research/reference services, information assets in all formats, technology infrastructure, high-quality physical space, and long hours of operation.
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 Learning Commons (examples) U Mass, W.E.B. Dubois Library Learning Commons: U Mass, W.E.B. Dubois Library Learning Commons “fosters informal, collaborative work, and social interaction” UO Libraries: Learning Commons Phase 1 UO Libraries: Learning Commons Phase 1 University of Victoria: Mearns Centre for Learning University of Victoria: Mearns Centre for Learning Weigle Information Commons: University of Pennsylvania Weigle Information Commons: University of Pennsylvania Emory University: Cox Hall. Not a learning commons per se, but an appealing technology access facility designed for a range of collaborative group activities Emory University: Cox Hall
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 CONVERGED VIRTUAL/PHYSICAL COLLABORATION SPACES GroupSpace at Stanford (using TeamSpot from tidebreak):
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 CONVERGED VIRTUAL/PHYSICAL COLLABORATION SPACES The Digital Union at The Ohio State UniversityThe Digital Union at The Ohio State University:
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 CONVERGED PHYSICAL/VIRTUAL ENVIRONMENTS Curriculum for Summer Institute at Wallenberg Hall (Stanford): Building Effective Virtual Teams Building Effective Virtual Teams Using Videogames in Education Using Videogames in Education Designing Learning Spaces Designing Learning Spaces Mastering the Tools of Video Ethnography Mastering the Tools of Video Ethnography Using ePortfolios for Teaching, Learning, and Assessment Using ePortfolios for Teaching, Learning, and Assessment
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 TELEPRESENCE High-end videoconferencing or “telepresence” marketplace: Hewlett-Packard (Halo); also marketed by Tandberg Cisco Systems (TelePresence) LifeSize Teleris (Virtual Live) Polycom (RealPresence)
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 RAPID PROTOTYPING
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 VIRTUAL LEARNING ENVIRONMENTS Include websites, social networking systems, interactive and immersive media (games, Second Life) IT-dependent (code, software, hardware, network), but fundamentally not IT Informed by graphic design, but not publications -- “web authoring or publishing” are inadequate concepts Preferred conceptual model is environmental design – planning, designing, and creating spaces for users Users enter virtual spaces expecting interaction -- get services, meet people, buy stuff, explore Virtual environments have phenomenal capacity and potential reach
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 Second Life Sam Palmisano's avatar inside one of IBM's Second Life properties - FORTUNE, January 23, 2007
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 SHARING CONTENT
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 COLLABORATIVE WRITING/EDITING
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 COLLABORATIVE WRITING/EDITING
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 PROJECT COMMUNICATION/MGMT
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University of Oregon | 1501 Kincaid Street | Eugene, OR 97403-1299 | T: (541) 346-3053 | F: (541) 346-3485 CONCLUSION Lorcan Dempsey, OCLC Research: “The network is the sun” Question to think about: How will the Sustainable Design Lab’s tools, processes, products, and communities of expertise be manifested on the network?
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