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Published byAlexandrina Sullivan Modified over 9 years ago
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Non-Linear Kernel-Based Precomputed Light Transport Paul Green MIT Jan Kautz MIT Wojciech Matusik MIT Frédo Durand MIT Henrik Wann Jensen UCSD
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Geometry & Viewpoint All-Frequency Lighting Rendered Frame Reflectance Interactive High Quality 6D Relighting
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Precomputed Light Transport Courtesy of Sloan et al. 2003 Exit Radiance Distant Radiance Incident Radiance Shadowing Inter-reflection Transport function maps distant light to incident light Can Include BRDF if outgoing direction is fixed
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Light Transport Linear Operator Radiance L o at point p along direction is weighted sum of distant radiance L i Outgoing Radiance Transport Vector Distant Radiance (Environment Map)
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ExampleExample Transport Function (log scale) Environment Map BRDF Weighted Incident Radiance Exit Radiance (outgoing color) It’s a Dot Product Between Lighting and Transport Vectors!!
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Raw Transport Matrices Enormous –50,000 Vertices –24,200 Element Environment Map –92 View Directions Direct Lighting-Transport product too costly –24,200 multiplies / vertex Direct Evaluation Infeasible 50 GBs raw data But the formula still works in any other basis
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PLT is Representation Key issue of PLT is representation of Transport and Lighting efficiently. Efficiency of: –Storage –Lighting-Transport Product
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Linear Approximation Precomputed Radiance Transfer [Sloan et al 02,03] –Low Order Spherical Harmonics –Soft Shadows –Low Frequency Lighting –Not Practical For High Frequency Lighting Courtesy of Ng et al.2003
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Non-Linear Approximation Non-Linear Wavelet Lighting Approximation [Ng et al 03] –Haar Wavelets –Non-Linear Approximation –All Frequency Lighting –Arbitrary BRDF -> Fixed View Courtesy of Ng et al.2003
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What is Non-Linear Approximation? Non-linear: Approximating basis set depends on input Linear: First 5 Coefficients Non-linear: 5 Largest Coefficients SSE = 3,037 SSE = 935
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Overview of our method Precompute Transport at a sparse set of sample view directions –Backwards Photon Tracing Approximate Transport –Non-Linear Parametric Representation Render –Fast Lighting-Transport Product –View Point Interpolation
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PrecomputationPrecomputation Azimuth Elevation Transport In spherical coordinates (Lat/Long) Log Scale
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PrecomputationPrecomputation Specular Diffuse Shadowed Inter-reflections Refracted Backwards photon tracing from fixed view, fixed position p
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PrecomputationPrecomputation Photon Cloud Latitude / Longitude Map Elevation Angle Azimuthal Angle
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Density Estimation Photon Cloud After Density Estimation
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Factoring Transport View Independent (diffuse) Consistent across all views View Dependent (specular) One per view Full Transport
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RecapRecap p Non-linear Approximation
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Overview of our method Precompute Transport at a sparse set of sample view directions –Backwards Photon Tracing Approximate Transport –Non-Linear Parametric Representation Render –Fast Integration Method –View Point Interpolation p
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Transport approximated by sum of constant valued box functions Arbitrary weight, size and position Expressive as Haar Wavelets –Even More Flexible! Non-Linear Approximation w j – weight K j – size and position Original Non-linear Approximation Approximated
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Non-Linear Approximation Box: Arbitrary location & size Our approach Wavelet: Rigid dyadic domain [Ng et al. 03]
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Non-Linear Approximation SSE = 652 SSE = 935 Non-Linear Wavelet Approximation 5 Largest Coefficients [Ng et al.] Non-Linear Box Kernel Approximation 5 Boxes Our approach
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Non-Linear Approximation How do you find boxes? It is hard –Decomposition is not unique (Non-Orthogonal) Our Approach –Greedy Strategy for View Dependent –K-d subdivision for View Independent [Matusik et al 04]
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Non-Linear Approximation View Independent (diffuse) View Dependent (specular) Original Approximated Original Approximated
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Overview of our method Pre-compute Transport at a sparse set of sample view directions –Backwards Photon Tracing Approximate Transport –Non-Linear Parametric Representation Render –Fast Lighting-Transport Product –View Point Interpolation p
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Rendering Box Kernels Summed Area Table Lookup Exit Radiance (outgoing color) Approximated Transport Lighting
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Only Pre-computed Transport Functions for sparse set of outgoing directions Interpolate Outgoing Radiance ? Rendering Novel Views p ?
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Interpolate Parameters Interpolate Box parameters –Position –Size –Weight Drawbacks: Visibility –But is at least plausible Shadowing is View Independent –Does not need to be interpolated p ?
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Interpolating Views Example Resulting Color Interpolate Parameters Our Approach Interpolate Radiance Values Standard Linear Fading
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SummarySummary Compute Transport Matrix T at sparse set of sample view directions Factor T into view dependent and view independent parts Approximate T using Non-Linear Parametric Representation Render by interpolating parameters from closest precomputed Transport Vectors p p ?
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VideoVideo
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ContributionContribution Non-Linear Representation View Point Interpolation Technique All-Frequency Relighting From Non-Fixed Viewpoints with Arbitrary Reflectance and Transport Effects
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Future Work Other Non-Linear Approximations Formal Box Decomposition Method Compression of Transport Vectors Hardware Acceleration
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Thank You
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