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Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007.

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Presentation on theme: "Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007."— Presentation transcript:

1 Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007

2 Graduate Team #1 Daniel – Model (Team Leader) Jonathan -- Rule Checker Priyesh – View Rob – AI Suhyong -- Graphic Artist

3 Our Tools Hardware –Nintendo DS Software. –Devkit Pro –PALib –Visual Studio 2005 –Photoshop –iDeaS (Nintendo DS emulator) Team Management –Google Groups Team messages and sharing –Google Code SVN Wiki

4 Our Game – Core Concepts core game mechanism and reasoning (rules, outcome, strategy, etc Jonathan do this

5 Our Game – How to Play Game basics, how to play Jonathan do this

6 Graphics Suhyung do this

7 Our Game Design Ported the board game design with changes –Ability to attack enemy troops –Partial flag capture –Destroy own barricade –Troop placement

8 Our Code Design Model-View-Controller-AI-Rule Checker –Split into 5 logical divisions –Interface + Implementation –Factory instantiation

9 Model Insert Daniel Diagram technique Implementation details

10 View Insert Priyesh Diagram technique Implementation details

11 Controller Daniel do this Diagram technique Implementation details

12 Rule Checker Insert Jonathan Diagram technique Implementation details

13 Our AI Insert Rob Diagram technique Implementation details

14 Our Playtesting Describe the session and feedback How the feedback was used Priyesh do this

15 Our Live Demo Time for the sick bad ass live demo 2 player game demo unless Rob gets some kick ass AI before tomorrow.


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