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Particle-based Viscoelastic Fluid Simulation Simon Clavet Philippe Beaudoin Pierre Poulin LIGUM, Université de Montréal
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Goals Intuitive and versatile framework for particle-based fluid simulation Stable integration scheme Small scale surface tension effectssurface tension Simple scheme for viscoelasticityviscoelasticity Two-way coupling with rigid bodies
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Overview Previous work Integration scheme Density relaxation Viscoelasticity Interactions with objects Implementation details, results, and conclusion
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Previous Work Grid-based techniques –High-quality liquid animation [Enright et al. 2002] –Viscous, elastic, and plastic materials [Goktekin et al. 2004]
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Previous Work Particle-based techniques –SPH for highly deformable bodies [Desbrun, Gascuel 1996] –Interactive water simulation [Müller et al. 2003] –Elastic and plastic materials [Müller et al. 2004]
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Integration Scheme Advance particles to predicted positions Relax according to positional constraints
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Apply gravity Integration Scheme
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Apply gravity and viscosity Integration Scheme
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Apply gravity and viscosity Advance to predicted positions Integration Scheme
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Apply gravity and viscosity Advance to predicted positions Relax (density and springs) Integration Scheme
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Apply gravity and viscosity Advance to predicted positions Relax (density and springs) Obtain new velocities Integration Scheme
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Apply gravity and viscosity Advance to predicted positions Relax (density and springs) Obtain new velocities Integration Scheme
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Apply gravity and viscosity Advance to predicted positions Relax (density and springs) Obtain new velocities Integration Scheme
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Density Relaxation For each particle, –Compute its density –Modify the particle and its neighbors predicted positions to approach rest-density
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Density: sum of weighted neighbor contributions density kernel h r Density Relaxation
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Pseudo-Pressure: i
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Density Relaxation Pseudo-Pressure: iii
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Density Relaxation Displacement also depends on a distance kernel h r i
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Density Relaxation Linear and angular momentum conservation: apply radial, equal, and opposite displacements
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Density Relaxation Linear and angular momentum conservation: apply radial, equal, and opposite displacements demo
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Density Relaxation Particles can reach rest-density by strongly attracting a small number of neighbors Clustering
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Double Density Relaxation Use another SPH-like force to push near-particles Define near-density similarly to density, but with a sharper kernel density kernel (1-r/h) 2 near-density kernel (1-r/h) h r 3
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For each particle, –Compute density and near-density –Modify the particle and its neighbors predicted positions to approach constant density and zero near-density Double Density Relaxation
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For each particle, –Compute density and near-density –Modify the particle and its neighbors predicted positions to approach constant density and zero near-density Double Density Relaxation Surface tension effects without curvature computation! demo
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Double Density Relaxation Near-density has zero rest value Add new term to displacement:
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Viscosity
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Overview Previous work Integration scheme Density relaxation Viscoelasticity Interactions with objects Implementation details, results, and conclusion
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Elasticity Add linear springs between neighboring particles Scale spring stiffness so that force vanishes when rest-length L equals interaction range h force magnitude
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Plasticity Change rest-length based on current length Linear plasticity: Non-linear plasticity: plastic flow only if deformation is large enough video
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Plasticity Add a spring between two particles when they come closer than the interaction range h Remove the spring when its rest-length becomes larger than h
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Interactions with objects demo
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Implementation Details Neighbor finding through spatial hashing Marching Cube for surface generation OpenGL display or offline raytracing
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Results 20000 particles ≈ 2 sec / frame 1000 particles ≈ 10 FPS
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Conclusion Particle-based fluid simulation with simple and stable integration scheme Incompressiblity, anticlustering and surface tension effects through double density relaxation Dynamic rest-length springs for viscoelasticity Two-way coupling with rigid bodies Future Work Multiple particle types Rotating particles with directional springs Multiresolution
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