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Learning Objects In Different Pedagogical Paradigms Albert Ip Prof. Iain Morrison
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Blind men & the elephant John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend
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How do we use in different learning paradigms? Who is “we”? “What” is used? “How” “what” is used by “we”?
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Some pedagogical paradigms
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Tutorial, Drill and Practice a tutorial environment a testing/assessment environment Reuse unit: –items –tests
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Case Method A teaching case is a story describing, or based on, actual events, that justifies careful study and analysis by students discussion-based and experiential Reuse Unit –teaching case
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Goal-based learning simulations in which there is a problem to resolve, or a mission to complete. require learners to assume the main role in the resolution of the problem or the pursuit of their mission Reuse Unit –scenario –Supporting experience
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Learning by designing core learning activity is the design of an artifact. practice-based disciplines (engineering & architecture) Reuse Unit –none
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Web-based role-play simulation learners take on the role-profiles of specific characters in a contrived educational game (Linser, Naidu, & Ip, 1999) acquire the intended learning outcomes & make learning enjoyable Reuse Unit –scenario, role descriptions –resources
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Distributed problem-based learning exemplifies authentic learning and emphasizes solving problems in rich contexts Reuse Unit –problems
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Critical incident-based computer supported learning A critical incident (from the workplace) presents a learner with a learning opportunity to reflect in and on action. Reuse Unit –none learning support needed
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Rule-based simulation Microworlds, or computer simulations of restricted environments Reuse Unit –agents in microworlds
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Exploratory Learning Through the process of discovery, or guided discovery, the student learns facts, concepts, and procedures. Reuse Unit –resources and related metadata description for discovering the resources
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Cognitive tool learn “with” interactive learning tools Reuse unit –tools
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Resource-based Learning Environment emphasizes a transformation of meaning through learner-centered, system-facilitated action Reuse unit –resources
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Summary
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Types of resources specifically written up reading material resources originally created for other purposes multimedia resource ( content, situations and authority ) structured resources (together with interactivity) special software
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Learning resources Teachin g resourc es Reading materials Multimedia Interactive Content News & other NEF resources Generic rendering Software tools Specia l renderi ng Learn “with” computer Learn “from” computer
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Learning Objects Resource + Rendering Embedd ed “Found” Learning NEF
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Attaching LOM does not make a digital entity a “learning object”! Metadata is for “resource discovery” Attaching Metadata to a resource may make the resource a “learning resource” - “found”
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Rendering a digital entity does not make “learning object”! Rendering enables “interaction” with a resource Rendering may promote a resource to an object
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Educational resource may NOT be learning resource Teacher resource is educational resource Teacher resource is NOT learning resource
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Learn from with via Computer Learning objects Software tools Communication (peer learners)
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????????????????? John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend
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