Download presentation
Presentation is loading. Please wait.
Published byDaniela Hines Modified over 9 years ago
1
Learning Materials of the future… E- book readers Pedagogical push: everything required for reading, highly accessible, learning & work more integrated, convenience, practicality, discretion, use across contexts & locations, Suppose we… Pre-load all key texts and study guides to e-book reader, delivery to learners, then send live updates & RSS feeds throughout programme. Pedagogical push: everything required for reading, highly accessible, learning & work more integrated, convenience, practicality, discretion, use across contexts & locations, Suppose we… Pre-load all key texts and study guides to e-book reader, delivery to learners, then send live updates & RSS feeds throughout programme.
2
3 learning perspectives: 3D Multi User virtual Environments internet accessed 3D MUVES: 1st decade of 21C. Convergence: huge increase in computing power, storage, broadband, digital tools, e-spaces and networked applications, the web 2.0ish wave of desire to DIY, drops in costs. social networking, simulation & online gaming. internet accessed 3D MUVES: 1st decade of 21C. Convergence: huge increase in computing power, storage, broadband, digital tools, e-spaces and networked applications, the web 2.0ish wave of desire to DIY, drops in costs. social networking, simulation & online gaming.
3
1.Role of avatars 2.Improving on reality 3.Metaphor & creativity 4.Alternatives to reality 1.Role of avatars 2.Improving on reality 3.Metaphor & creativity 4.Alternatives to reality Learning together Second Life http://uk.youtube.com/watch?v=y7TMQzzFFdQ
4
Are we human … or are we avatars? Are we human … or are we avatars?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.