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The public classroom is a classroom filled with a wide variety of learners. › Kinesthetic › Auditory › Visual Universal Design for Learning (UDL) creates an learning environment that can reach all learners.
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Principle 1 › To support recognition learning Provide multiple, flexible methods of presentation. Principle 2 › To support strategic learning Provide multiple, flexible methods of expression and apprenticeship. Principle 3 › To support affective learning Provide multiple, flexible options for engagement.
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› To support recognition learning Provide multiple, flexible methods of presentation. There are many ways to present curriculum content to students › Graphic Novels. › Audio Textbooks › Interactive textbook websites › Read Alouds › Content Presentations › Analogies › Textbook Readings Graphic Organizer, guided readings. The Key is to allow students equal access to the method that best fits their learning styles and needs. › Teachers, students and parents can work together to best establish the challenging yet effective method of instruction for a student.
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› To support strategic learning Provide multiple, flexible methods of expression and apprenticeship. Students need to be able to express content knowledge and understanding in a variety of ways. › All students need to write. Not all students can express their content knowledge in writing. These students could Interview Create a podcast Digital Storytelling › Multiple methods of expression Does not have to replace writing Does allow a student to be assessed using the method right for them.
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Graphic Novels Audio Textbook
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› To support affective learning Provide multiple, flexible options for engagement. To allow students access to challenging, exploratory options that can support their learning › Cooperative learning Wikis Classroom to Classroom discussion Blogs › Documentaries › Web quests › Presentations Podcasts Narratives
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Class discussions Wiki window to so much more
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Teachers and students set goals that need to met › Content objectives › Literacy objectives › Technology objectives › Interdisciplinary objectives › Student objectives Objectives and goals are structured routines needed to move students forward and measure successes.
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Students have OPTIONS › How to learn? Recording Website Small Group Lecture Textbook › Practice Wikis Graphic organizer PowerPoint › Assessment Writing Product Oral Classes ending in standard tests can still use standard exams › the weight of exams would be less than the assessment right for that student.
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Technology can provide the best methods to implement UDL. › Translators, Hearing aids, Braille readers. › Audio text, manipulative, videos. › Websites, wikis, podcasts.
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All students will be supported Self-Directed learners Students will have greater ownership in their learning
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Three learning types › Kinesthetic › Auditory › Visual The brain makes connections using all of these types › Student learn best when learning takes place across all three of these learning types.
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Besides learning styles teachers also have students of different backgrounds. UDL supports all Students by › Providing equal access Translations, leveled readings, languages › Including personal testing of students Allows teachers to know their learners › Bringing the learning to the students no matter were that might be.
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UDL Self-Check Web site. UDL Self-Check Web site › Check how your curriculum and lessons already work wit UDL http://bookbuilder.cast.org/ http://bookbuilder.cast.org/ › Use this site to create, share, publish, and read digital books that engage and support diverse learners according to their individual needs, interests, and skills. http://lessonbuilder.cast.org/ http://lessonbuilder.cast.org/ › provides educators with models and tools to create and adapt lessons that increase access and participation in the general education curriculum for all students.
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Laureate Education, Inc. (Executive Producer). (2009). Universal design for learning. Reaching and engaging all learners through technology. Baltimore: Author. Laureate Education, Inc. (Executive Producer). (2009). Brain research and universal design for learning. Reaching and engaging all learners through technology. Baltimore: Author.
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