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Published byDerrick Fox Modified over 9 years ago
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Online Learning and Evaluation A Review
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High Impact Learning Solutions Instructor-led Training Structured Meetings On-the-Job Coaching/Mentoring Virtual Classroom Webcast/Satellite Broadcast Interactive TV Audio/Video Conferencing Online Chats Self-Paced Workbook Print Documentation Audio/videotape Web-based Training Computer-based Training Online Documentation Electronic Performance Support System Audio/Video Broadcasts Online Discussion Groups Traditional Learning & Performance Support Solutions E-Learning & Performance Support Solutions Synchronous Asynchronous Low TechHigh Tech 2
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Development Highlights Pedagogical Framework Instructional Design Best Practices EvaluationTools
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Instructional Design Process Performance analysis Job and task analysis Design Development Testing and Implementation Learner Performance Goals and outcomes
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Online Course Essential Elements Online Course IntroductionModulesSyllabus Getting Started
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Module Elements Objectives Activities/Learning Content ReadingsTasks/AssignmentsAssessment/Rubric
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Quality Matter Rubric
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Quality Matters (cont.)
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Job Aids & Performance Support “A job aid is a repository for information, processes, or perspectives that is external to the individual and that supports work and activity by directing, guiding, and enlightening performance.” —Rossett and Gautier- Downes, A Handbook of Job Aids, p. 45.A Handbook of Job Aids
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Principles Multimedia: Use words and graphics rather than words alone Contiguity: Align words to corresponding graphics Modality: Present words as audio narration Redundancy: Explain visuals with words in audio or text, not both
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Principles (cont.) Coherence: Add extra material can hurt learning Personalization: Use conversational style and virtual coaches Segmenting and Pre-training: Break a lesson into parts
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What is collaborative learning? Assignments for teams of 2 or more individuals in service of a learning goal. What examples can you give for: Collaborative learning Competitive learning Individual learning
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Criteria for successful collaboration www.Clarktraining.com CriteriaDescription Social Interdependence The goal of each team member depends on the achievement of all other team members Outcome Goals The desired results of are appropriate for collaboration Dialog Quality All team members make substantive contributions.
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What is CSCL? Engagements among teams of 2 – 5 members using synchronous and/or asynchronous tools in order to support an instructional goal. Produce a product Resolve a case problem Analyze a video example Solve problems
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Factors affecting CSCL outcomes Outcomes: Individual VS group learning Group composition: Size & make up Technology: Synchronous – asynchronous Task assignment: Well structured – ill structured Group roles and instructions Time for collaboration Team skills training Incentives
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Phase 1: Review Problem Phase 2: Prepare & Deliver Pro and Con Arguments Argumentation Phase 3: Develop Synthesis PRO Team CON Team Example: WallwisherWallwisher
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Three types of thinking skills TypeDescriptionExamples Creative thinking Generating novel and useful ideas Design an e-learning course Critical thinking Evaluating products and ideas Assess validity of an Internet resource Metacognition Monitoring thinking and learning processes Monitor your learning progress www.Clarktraining.com
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Focus on job-specific skills Define the Problem Generate Ideas Plan and Implement Evaluate Ideas Brainstorm Visualize Metaphors Mindmap Goals Framing Assuming Chunk
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Source: Entertainment Software Association, 2010 Report. Sales of computer games
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Source: Entertainment Software Association, 2010 Report. Sales of video games
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A model of a real-world system Responds in dynamic and rule-based ways to user responses Railroad Safety Simulation What is a simulation ?
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A rule-based environment with goals Responsive to learner actions Challenging Cumulative so the current state reflects previous actions and show progress toward goals Game Database What is a game ?
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Research shift Are games and simulations effective? What features of games and simulations lead to learning? Value-added Research Approach
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Match game types to goals Learning Goal Role-Play Strategy ActionPuzzle Adventure
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KWHL Chart Write down what you KNOW about online learning (or E-Learning) Then write down what you WANT to know about online learning (or E- Learning) Write down HOW you found the information Show what you have LEARNED about online learning KW HL
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