Download presentation
Presentation is loading. Please wait.
Published byDominic Moore Modified over 9 years ago
1
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 1 Design of User Friendly Systems Joel Clawson Genevieve Hudak Brock LaMeres Kitty Turner
2
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 2 Introduction
3
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 3 Characteristics of Objects Easy to understand Easy to interpret Contain visible clues to operation Difficult to Use Frustrating No clues/False clues Get in the way of normal thought processes on operation Well DesignedPoorly Designed
4
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 4 Frustrations of Everyday Life Poor Visibility Lack of Natural Signals Poor Mappings Poor Instructions Poor Relations between old, known functions and similarly named new ones
5
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 5 Psychology of Everyday Things Affordances –Plates → Pushing –Knobs → Turning –Slots → Inserting False Causality Conceptual Models
6
April 19, 2004“Design of User-Friendly Systems” DLC, 2004 6 Principles of Design for Understanding and Usability Provide a good Conceptual Model Make things Visible –Provide good mappings –Provide natural relationships –Don’t overload a control Provide Feedback
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.